<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/zcx3000" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/zcx3000" type="application/rss+xml"></fs:self_link><lastBuildDate>Tue, 28 Aug 2007 10:35:00 GMT</lastBuildDate><title>zcx3000的专栏</title><link>http://blog.csdn.net/zcx3000/</link><item><title>S3C44B0X中关于frameBuffer的问题</title><link>http://blog.csdn.net/zcx3000/archive/2007/08/28/1761692.aspx</link><wfw:comment>http://blog.csdn.net/zcx3000/comments/1761692.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/zcx3000/comments/commentRss/1761692.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1761692</trackback:ping><description>S3C44B0X中关于frameBuffer的问题&lt;img src =&quot;http://blog.csdn.net/zcx3000/aggbug/1761692.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 28 Aug 2007 18:35:00 +0800</pubDate><author>zcx3000</author><comments>http://blog.csdn.net/zcx3000/archive/2007/08/28/1761692.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/zcx3000/archive/2007/08/28/1761692.aspx</guid><dc:creator>zcx3000</dc:creator></item><item><title>MINIGUI在S3C2410开发板的移植</title><link>http://blog.csdn.net/zcx3000/archive/2007/08/27/1760500.aspx</link><wfw:comment>http://blog.csdn.net/zcx3000/comments/1760500.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/zcx3000/comments/commentRss/1760500.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1760500</trackback:ping><description>MINIGUI在S3C2410开发板的移植&lt;img src =&quot;http://blog.csdn.net/zcx3000/aggbug/1760500.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 27 Aug 2007 20:40:00 +0800</pubDate><author>zcx3000</author><comments>http://blog.csdn.net/zcx3000/archive/2007/08/27/1760500.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/zcx3000/archive/2007/08/27/1760500.aspx</guid><dc:creator>zcx3000</dc:creator></item><item><title>用Busybox制作嵌入式Linux的文件系统</title><link>http://blog.csdn.net/zcx3000/archive/2007/08/27/1760498.aspx</link><wfw:comment>http://blog.csdn.net/zcx3000/comments/1760498.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/zcx3000/comments/commentRss/1760498.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1760498</trackback:ping><description>用Busybox制作嵌入式Linux的文件系统&lt;img src =&quot;http://blog.csdn.net/zcx3000/aggbug/1760498.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 27 Aug 2007 20:39:00 +0800</pubDate><author>zcx3000</author><comments>http://blog.csdn.net/zcx3000/archive/2007/08/27/1760498.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/zcx3000/archive/2007/08/27/1760498.aspx</guid><dc:creator>zcx3000</dc:creator></item><item><title>在S3C2410上移植yaffs2文件系统</title><link>http://blog.csdn.net/zcx3000/archive/2007/08/27/1760472.aspx</link><wfw:comment>http://blog.csdn.net/zcx3000/comments/1760472.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/zcx3000/comments/commentRss/1760472.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1760472</trackback:ping><description>在S3C2410上移植yaffs2文件系统&lt;img src =&quot;http://blog.csdn.net/zcx3000/aggbug/1760472.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 27 Aug 2007 20:05:00 +0800</pubDate><author>zcx3000</author><comments>http://blog.csdn.net/zcx3000/archive/2007/08/27/1760472.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/zcx3000/archive/2007/08/27/1760472.aspx</guid><dc:creator>zcx3000</dc:creator></item><item><title>44b0引导注释--44BINIT.S</title><link>http://blog.csdn.net/zcx3000/archive/2006/09/10/1205249.aspx</link><wfw:comment>http://blog.csdn.net/zcx3000/comments/1205249.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/zcx3000/comments/commentRss/1205249.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1205249</trackback:ping><description>44BINIT.S  文件注释&lt;img src =&quot;http://blog.csdn.net/zcx3000/aggbug/1205249.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 11 Sep 2006 07:19:00 +0800</pubDate><author>zcx3000</author><comments>http://blog.csdn.net/zcx3000/archive/2006/09/10/1205249.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/zcx3000/archive/2006/09/10/1205249.aspx</guid><dc:creator>zcx3000</dc:creator></item><item><title>第二章   Win32程序运行原理</title><link>http://blog.csdn.net/zcx3000/archive/2005/06/27/405166.aspx</link><wfw:comment>http://blog.csdn.net/zcx3000/comments/405166.aspx</wfw:comment><slash:comments>8</slash:comments><wfw:commentRss>http://blog.csdn.net/zcx3000/comments/commentRss/405166.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=405166</trackback:ping><description>本章介绍基于X86微处理器的保护机制Windows系统多任务和虚拟内存的实现，然后讲述什么是Windows的用户模式和内核模式，以及内核对象的作用和概念。&lt;img src =&quot;http://blog.csdn.net/zcx3000/aggbug/405166.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 28 Jun 2005 05:47:00 +0800</pubDate><author>zcx3000</author><comments>http://blog.csdn.net/zcx3000/archive/2005/06/27/405166.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/zcx3000/archive/2005/06/27/405166.aspx</guid><dc:creator>zcx3000</dc:creator></item><item><title>第一章  Windows程序设计基础</title><link>http://blog.csdn.net/zcx3000/archive/2005/06/27/405119.aspx</link><wfw:comment>http://blog.csdn.net/zcx3000/comments/405119.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/zcx3000/comments/commentRss/405119.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=405119</trackback:ping><description>本章介绍开发Win32程序前的准备工作&lt;img src =&quot;http://blog.csdn.net/zcx3000/aggbug/405119.aspx&quot; 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&lt;img src =&quot;http://blog.csdn.net/zcx3000/aggbug/400972.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 23 Jun 2005 18:45:00 +0800</pubDate><author>zcx3000</author><comments>http://blog.csdn.net/zcx3000/archive/2005/06/23/400972.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/zcx3000/archive/2005/06/23/400972.aspx</guid><dc:creator>zcx3000</dc:creator></item><item><title>八.以太网组播地址过滤寄存器的计算</title><link>http://blog.csdn.net/zcx3000/archive/2005/06/23/400970.aspx</link><wfw:comment>http://blog.csdn.net/zcx3000/comments/400970.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/zcx3000/comments/commentRss/400970.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=400970</trackback:ping><description>以太网组播地址过滤寄存器的计算&lt;img src =&quot;http://blog.csdn.net/zcx3000/aggbug/400970.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 23 Jun 2005 18:44:00 +0800</pubDate><author>zcx3000</author><comments>http://blog.csdn.net/zcx3000/archive/2005/06/23/400970.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/zcx3000/archive/2005/06/23/400970.aspx</guid><dc:creator>zcx3000</dc:creator></item></channel></rss>