<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/yuehuancheng" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/yuehuancheng" type="application/rss+xml"></fs:self_link><lastBuildDate>Thu, 21 Sep 2006 13:16:00 GMT</lastBuildDate><title>yuehuancheng的专栏</title><link>http://blog.csdn.net/yuehuancheng/</link><item><title>通知</title><link>http://blog.csdn.net/yuehuancheng/archive/2006/09/21/1260900.aspx</link><wfw:comment>http://blog.csdn.net/yuehuancheng/comments/1260900.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yuehuancheng/comments/commentRss/1260900.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1260900</trackback:ping><description>在这边效果不太好，还是回到原来博客，欢迎大家访问&lt;img src =&quot;http://blog.csdn.net/yuehuancheng/aggbug/1260900.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 21 Sep 2006 21:16:00 +0800</pubDate><author>月欢成</author><comments>http://blog.csdn.net/yuehuancheng/archive/2006/09/21/1260900.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yuehuancheng/archive/2006/09/21/1260900.aspx</guid><dc:creator>月欢成</dc:creator></item><item><title>MVC基本架构</title><link>http://blog.csdn.net/yuehuancheng/archive/2006/09/14/1222892.aspx</link><wfw:comment>http://blog.csdn.net/yuehuancheng/comments/1222892.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yuehuancheng/comments/commentRss/1222892.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1222892</trackback:ping><description>MVC即Model－View－Controller（模型－视图－控制器），核心思想是把程序分成相对独立又能协同工作的三个组成部分。&lt;img src =&quot;http://blog.csdn.net/yuehuancheng/aggbug/1222892.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 15 Sep 2006 01:47:00 +0800</pubDate><author>月欢成</author><comments>http://blog.csdn.net/yuehuancheng/archive/2006/09/14/1222892.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yuehuancheng/archive/2006/09/14/1222892.aspx</guid><dc:creator>月欢成</dc:creator></item><item><title>Nokia模拟器</title><link>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963885.aspx</link><wfw:comment>http://blog.csdn.net/yuehuancheng/comments/963885.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yuehuancheng/comments/commentRss/963885.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=963885</trackback:ping><description>要把SuDoku放到真正的手机上，还是比较麻烦。

想拿40系列[Nokia 3100]作测试，结果屏幕只有128*96，没有办法，需要修改各种屏幕数据

&lt;img src =&quot;http://blog.csdn.net/yuehuancheng/aggbug/963885.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 23 Jul 2006 20:12:00 +0800</pubDate><author>月欢成</author><comments>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963885.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963885.aspx</guid><dc:creator>月欢成</dc:creator></item><item><title>SuDoku游戏开发</title><link>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963878.aspx</link><wfw:comment>http://blog.csdn.net/yuehuancheng/comments/963878.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yuehuancheng/comments/commentRss/963878.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=963878</trackback:ping><description>数独游戏，一种世界流行的数字排列游戏。在9*9的表格中填入1~9的数字，使每一行中没有重复的数字，每一列没有重复的数字，而且在被分成9个3*3的小表格中也没有重复的数字。
&lt;img src =&quot;http://blog.csdn.net/yuehuancheng/aggbug/963878.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 23 Jul 2006 20:10:00 +0800</pubDate><author>月欢成</author><comments>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963878.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963878.aspx</guid><dc:creator>月欢成</dc:creator></item><item><title>J2ME优缺点</title><link>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963865.aspx</link><wfw:comment>http://blog.csdn.net/yuehuancheng/comments/963865.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yuehuancheng/comments/commentRss/963865.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=963865</trackback:ping><description>众所周知，在手机开发中，有J2ME、BREW、Symbian、Windows Mobile等开发方式，和这些开发方式相比，J2ME技术是使用比较普遍的一种技术，下面就对这些技术进行一些简单的比较。&lt;img src =&quot;http://blog.csdn.net/yuehuancheng/aggbug/963865.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 23 Jul 2006 20:08:00 +0800</pubDate><author>月欢成</author><comments>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963865.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963865.aspx</guid><dc:creator>月欢成</dc:creator></item><item><title>J2ME架构</title><link>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963862.aspx</link><wfw:comment>http://blog.csdn.net/yuehuancheng/comments/963862.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yuehuancheng/comments/commentRss/963862.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=963862</trackback:ping><description>Java 2 Micro Edition&lt;img src =&quot;http://blog.csdn.net/yuehuancheng/aggbug/963862.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 23 Jul 2006 20:07:00 +0800</pubDate><author>月欢成</author><comments>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963862.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963862.aspx</guid><dc:creator>月欢成</dc:creator></item><item><title>手机游戏开发现状</title><link>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963857.aspx</link><wfw:comment>http://blog.csdn.net/yuehuancheng/comments/963857.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yuehuancheng/comments/commentRss/963857.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=963857</trackback:ping><description>移动开发平台&lt;img src =&quot;http://blog.csdn.net/yuehuancheng/aggbug/963857.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 23 Jul 2006 20:05:00 +0800</pubDate><author>月欢成</author><comments>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963857.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963857.aspx</guid><dc:creator>月欢成</dc:creator></item><item><title>J2ME Game游戏开发包介绍</title><link>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963839.aspx</link><wfw:comment>http://blog.csdn.net/yuehuancheng/comments/963839.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yuehuancheng/comments/commentRss/963839.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=963839</trackback:ping><description>随着手机游戏的广泛应用,MIDP 2.0提供了新的游戏开发包&quot;javax.microedition.lcdui.game&quot;,这是MIDP 2.0相对于1.0而言最大的变化。这个开发包提供了一些基本的游戏API,可以很方便的实现游戏背景和前景的绘制,同时提供了一些简单的人物碰撞检测函数。由于无线设备仅有有限的计算能力,因此许多API 的目的在于提高Java 游戏的性能,并且把原来很多需要手动编写的代码如屏幕双缓冲、图像剪裁等都交给API 间接调用本地代码来实现。各厂家有相当大的自由来优化它们。&lt;img src =&quot;http://blog.csdn.net/yuehuancheng/aggbug/963839.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 23 Jul 2006 20:03:00 +0800</pubDate><author>月欢成</author><comments>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963839.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963839.aspx</guid><dc:creator>月欢成</dc:creator></item><item><title>J2ME环境配置</title><link>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963838.aspx</link><wfw:comment>http://blog.csdn.net/yuehuancheng/comments/963838.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yuehuancheng/comments/commentRss/963838.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=963838</trackback:ping><description>基于Eclipse的J2ME环境设置&lt;img src =&quot;http://blog.csdn.net/yuehuancheng/aggbug/963838.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 23 Jul 2006 20:00:00 +0800</pubDate><author>月欢成</author><comments>http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963838.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yuehuancheng/archive/2006/07/23/963838.aspx</guid><dc:creator>月欢成</dc:creator></item></channel></rss>