<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/yanonsoftware" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/yanonsoftware" type="application/rss+xml"></fs:self_link><lastBuildDate>Thu, 01 Jan 2009 09:29:00 GMT</lastBuildDate><title>燕良@游戏开发</title><description>-- 长风破浪会有时，直挂云帆济沧海。</description><link>http://blog.csdn.net/yanonsoftware/</link><item><title>我的个人网站：http://www.gplusplus.net/</title><link>http://blog.csdn.net/yanonsoftware/archive/2009/01/01/3676922.aspx</link><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/3676922.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/3676922.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=3676922</trackback:ping><description>http://www.gplusplus.net/&lt;img src =&quot;http://blog.csdn.net/yanonsoftware/aggbug/3676922.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 01 Jan 2009 17:29:00 +0800</pubDate><author>燕良</author><comments>http://blog.csdn.net/yanonsoftware/archive/2009/01/01/3676922.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yanonsoftware/archive/2009/01/01/3676922.aspx</guid><dc:creator>燕良</dc:creator></item><item><title>转移阵地啦！</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/11/29/1906427.aspx</link><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1906427.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1906427.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1906427</trackback:ping><description>新的blog地址：http://www.chinagcn.com/blog/?uid-165&lt;img src =&quot;http://blog.csdn.net/yanonsoftware/aggbug/1906427.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 29 Nov 2007 17:05:00 +0800</pubDate><author>燕良</author><comments>http://blog.csdn.net/yanonsoftware/archive/2007/11/29/1906427.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yanonsoftware/archive/2007/11/29/1906427.aspx</guid><dc:creator>燕良</dc:creator></item><item><title>谈谈个人在软件中的不可替代性</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/10/18/1830302.aspx</link><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1830302.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1830302.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1830302</trackback:ping><description>人员流动与不可替代性的矛盾&lt;img src =&quot;http://blog.csdn.net/yanonsoftware/aggbug/1830302.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 18 Oct 2007 17:21:00 +0800</pubDate><author>燕良</author><comments>http://blog.csdn.net/yanonsoftware/archive/2007/10/18/1830302.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yanonsoftware/archive/2007/10/18/1830302.aspx</guid><dc:creator>燕良</dc:creator></item><item><title>MMORPG开发杂谈（五）：PVP才是精华</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx</link><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1671112.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1671112.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1671112</trackback:ping><description>从“燃烧远征”看PVP。&lt;img src =&quot;http://blog.csdn.net/yanonsoftware/aggbug/1671112.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 29 Jun 2007 17:55:00 +0800</pubDate><author>燕良</author><comments>http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yanonsoftware/archive/2007/06/29/1671112.aspx</guid><dc:creator>燕良</dc:creator></item><item><title>ShaderSimpler(9) : Deferred shading with Multiple Render Targets</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/05/19/1616525.aspx</link><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1616525.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1616525.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1616525</trackback:ping><description>Deferred shading with Multiple Render Targets&lt;img src =&quot;http://blog.csdn.net/yanonsoftware/aggbug/1616525.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 20 May 2007 00:25:00 +0800</pubDate><author>燕良</author><comments>http://blog.csdn.net/yanonsoftware/archive/2007/05/19/1616525.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yanonsoftware/archive/2007/05/19/1616525.aspx</guid><dc:creator>燕良</dc:creator></item><item><title>ShaderSimpler(8) : 初探Deferred shading</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/05/14/1608621.aspx</link><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1608621.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1608621.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1608621</trackback:ping><description>基本的deferred shading概念演示&lt;img src =&quot;http://blog.csdn.net/yanonsoftware/aggbug/1608621.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 15 May 2007 01:16:00 +0800</pubDate><author>燕良</author><comments>http://blog.csdn.net/yanonsoftware/archive/2007/05/14/1608621.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yanonsoftware/archive/2007/05/14/1608621.aspx</guid><dc:creator>燕良</dc:creator></item><item><title>把ShaderSimpler的源码放到google code上了</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/05/10/1603063.aspx</link><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1603063.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1603063.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1603063</trackback:ping><description>blog，google code&lt;img src =&quot;http://blog.csdn.net/yanonsoftware/aggbug/1603063.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 10 May 2007 22:21:00 +0800</pubDate><author>燕良</author><comments>http://blog.csdn.net/yanonsoftware/archive/2007/05/10/1603063.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yanonsoftware/archive/2007/05/10/1603063.aspx</guid><dc:creator>燕良</dc:creator></item><item><title>魔兽争霸3的触发器编辑很有意思</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx</link><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1574809.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1574809.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1574809</trackback:ping><description>参考一下魔兽争霸3的触发器编辑器&lt;img src =&quot;http://blog.csdn.net/yanonsoftware/aggbug/1574809.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 23 Apr 2007 02:14:00 +0800</pubDate><author>燕良</author><comments>http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yanonsoftware/archive/2007/04/22/1574809.aspx</guid><dc:creator>燕良</dc:creator></item><item><title>自己开发引擎的时代已经过去了！</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/04/06/1553763.aspx</link><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1553763.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1553763.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1553763</trackback:ping><description>感慨一下。&lt;img src =&quot;http://blog.csdn.net/yanonsoftware/aggbug/1553763.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 06 Apr 2007 17:53:00 +0800</pubDate><author>燕良</author><comments>http://blog.csdn.net/yanonsoftware/archive/2007/04/06/1553763.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yanonsoftware/archive/2007/04/06/1553763.aspx</guid><dc:creator>燕良</dc:creator></item><item><title>曾经有一张很好的图放在我的面前....</title><link>http://blog.csdn.net/yanonsoftware/archive/2007/03/30/1546523.aspx</link><wfw:comment>http://blog.csdn.net/yanonsoftware/comments/1546523.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/yanonsoftware/comments/commentRss/1546523.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1546523</trackback:ping><description>D3D9 pipeline的一张图片&lt;img src =&quot;http://blog.csdn.net/yanonsoftware/aggbug/1546523.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 30 Mar 2007 21:37:00 +0800</pubDate><author>燕良</author><comments>http://blog.csdn.net/yanonsoftware/archive/2007/03/30/1546523.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/yanonsoftware/archive/2007/03/30/1546523.aspx</guid><dc:creator>燕良</dc:creator></item></channel></rss>