<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/windboyzsj" type="application/rss+xml" ref="self"></atom:link><lastBuildDate>Sun, 23 Sep 2007 14:43:00 GMT</lastBuildDate><title>windboyzsj的专栏</title><description>计算机的世界是那么的广阔，学无止境。</description><item><title>如何理解c和c++的复杂类型声明</title><link>http://blog.csdn.net/windboyzsj/archive/2007/09/23/1796957.aspx</link><wfw:comment>comments/1796957.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1796957.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1796957</trackback:ping><description>&lt;img src =&quot;aggbug/1796957.aspx&quot; 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width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 23 Sep 2007 22:04:00 +0800</pubDate><author>windboyzsj</author><comments>http://blog.csdn.net/windboyzsj/archive/2007/09/23/1796905.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/windboyzsj/archive/2007/09/23/1796905.aspx</guid><dc:creator>windboyzsj</dc:creator><dc:date>2007-09-23T14:04:00Z</dc:date></item><item><title>超强仿QQ自动伸缩窗口</title><link>http://blog.csdn.net/windboyzsj/archive/2007/09/23/1796878.aspx</link><wfw:comment>comments/1796878.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1796878.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1796878</trackback:ping><description>&lt;img src =&quot;aggbug/1796878.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 23 Sep 2007 21:45:00 +0800</pubDate><author>windboyzsj</author><comments>http://blog.csdn.net/windboyzsj/archive/2007/09/23/1796878.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/windboyzsj/archive/2007/09/23/1796878.aspx</guid><dc:creator>windboyzsj</dc:creator><dc:date>2007-09-23T13:45:00Z</dc:date></item><item><title>堆和栈的区别</title><link>http://blog.csdn.net/windboyzsj/archive/2007/09/23/1796813.aspx</link><wfw:comment>comments/1796813.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1796813.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1796813</trackback:ping><description>一个由c/C++编译的程序占用的内存分为以下几个部分1、栈区（stack）- 由编译器自动分配释放 ，存放函数的参数值，局部变量的值等。其操作方式类似于数据结构中的栈。2、堆区（heap） - 一般由程序员分配释放， 若程序员不释放，程序结束时可能由OS回收 。注意它与数据结构中的堆是两回事，分配方式倒是类似于链表，呵呵。3、全局区（静态区）（static）-，全局变量和静态变量的存储是放在一块的，初始化的全局变量和静态变量在一块区域， 未初始化的全局变量和未初始化的静态变量在相邻的另一块区域。 - 程序结束后有系统释放 4、文字常量区-常量字符串就是放在这里的。 程序结束后由系统释放5、程序代码区-存放函数体的二进制代码。&lt;img src =&quot;aggbug/1796813.aspx&quot; 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