<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/vscn" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/vscn" type="application/rss+xml"></fs:self_link><lastBuildDate>Thu, 11 Nov 2010 02:41:00 GMT</lastBuildDate><title>BLOG</title><description>C/C++/C#.NET</description><link>http://blog.csdn.net/blogrss.aspx?username=vscn</link><item><title>XML Schema教程</title><link>http://blog.csdn.net/vscn/archive/2010/11/11/6002039.aspx</link><description>如何写一个最简单的XML Schema文档呢？&lt;img src=&quot;http://www1.feedsky.com/t1/435204032/vscn/csdn.net/s.gif?r=http://blog.csdn.net/vscn/archive/2010/11/11/6002039.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/vscn/435204032/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/vscn/435204032/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Thu, 11 Nov 2010 10:41:00 +0800</pubDate><author>VV</author><guid isPermaLink="false">http://blog.csdn.net/vscn/archive/2010/11/11/6002039.aspx</guid><dc:creator>VV</dc:creator><fs:srclink>http://blog.csdn.net/vscn/archive/2010/11/11/6002039.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/vscn/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/vscn/~1183303/435204032/1183284</fs:itemid></item><item><title>UML实践----用例图、顺序图、状态图、类图、包图、协作图</title><link>http://blog.csdn.net/vscn/archive/2009/12/14/5002667.aspx</link><description>面向对象的问题的处理的关键是建模问题。建模可以把在复杂世界的许多重要的细节给抽象出。许多建模工具封装了UML（也就是Unified Modeling Language™），这篇课程的目的是展示出UML的精彩之处。&lt;img src=&quot;http://www1.feedsky.com/t1/435175476/vscn/csdn.net/s.gif?r=http://blog.csdn.net/vscn/archive/2009/12/14/5002667.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/vscn/435175476/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/vscn/435175476/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Mon, 14 Dec 2009 10:45:00 +0800</pubDate><author>VV</author><guid isPermaLink="false">http://blog.csdn.net/vscn/archive/2009/12/14/5002667.aspx</guid><dc:creator>VV</dc:creator><fs:srclink>http://blog.csdn.net/vscn/archive/2009/12/14/5002667.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/vscn/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/vscn/~1183303/435175476/1183284</fs:itemid></item><item><title>.NET中的CountDownLatch</title><link>http://blog.csdn.net/vscn/archive/2009/08/18/4459511.aspx</link><description>如果WaitHandle数组超过64个元素之后，WaitHandle对象的WatiAll方法罢工了&lt;img src=&quot;http://www1.feedsky.com/t1/435175477/vscn/csdn.net/s.gif?r=http://blog.csdn.net/vscn/archive/2009/08/18/4459511.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/vscn/435175477/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/vscn/435175477/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 18 Aug 2009 16:06:00 +0800</pubDate><author>VV</author><guid isPermaLink="false">http://blog.csdn.net/vscn/archive/2009/08/18/4459511.aspx</guid><dc:creator>VV</dc:creator><fs:srclink>http://blog.csdn.net/vscn/archive/2009/08/18/4459511.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/vscn/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/vscn/~1183303/435175477/1183284</fs:itemid></item><item><title>C# 多线程写日志</title><link>http://blog.csdn.net/vscn/archive/2009/08/18/4458142.aspx</link><description>C#在多线程情况下写日志的测试类。&lt;img src=&quot;http://www1.feedsky.com/t1/435175478/vscn/csdn.net/s.gif?r=http://blog.csdn.net/vscn/archive/2009/08/18/4458142.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/vscn/435175478/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/vscn/435175478/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 18 Aug 2009 10:54:00 +0800</pubDate><author>VV</author><guid isPermaLink="false">http://blog.csdn.net/vscn/archive/2009/08/18/4458142.aspx</guid><dc:creator>VV</dc:creator><fs:srclink>http://blog.csdn.net/vscn/archive/2009/08/18/4458142.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/vscn/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/vscn/~1183303/435175478/1183284</fs:itemid></item><item><title>[转]C#的多线程机制探索</title><link>http://blog.csdn.net/vscn/archive/2009/08/16/4453628.aspx</link><description>本文将对C#编程中的多线程机制进行探讨，通过一些实例解决对线程的控制，多线程间通讯等问题。&lt;img src=&quot;http://www1.feedsky.com/t1/435175479/vscn/csdn.net/s.gif?r=http://blog.csdn.net/vscn/archive/2009/08/16/4453628.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/vscn/435175479/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/vscn/435175479/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sun, 16 Aug 2009 22:07:00 +0800</pubDate><author>VV</author><guid isPermaLink="false">http://blog.csdn.net/vscn/archive/2009/08/16/4453628.aspx</guid><dc:creator>VV</dc:creator><fs:srclink>http://blog.csdn.net/vscn/archive/2009/08/16/4453628.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/vscn/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/vscn/~1183303/435175479/1183284</fs:itemid></item><item><title>.Net2.0 的新线程 ParameterizedThreadStart &amp;amp;amp;BackgroundWorker</title><link>http://blog.csdn.net/vscn/archive/2009/08/16/4452932.aspx</link><description>ThreadStart可不支持带参数的方法.所以你无法使用Thread来启动一个带参数的方法,在.Net2.0下提供了ParameterizedThreadStart 这么一个Delegate.它和ThreadStart 的不同就在于可以拥有一个object类型的参数.&lt;img src=&quot;http://www1.feedsky.com/t1/435175480/vscn/csdn.net/s.gif?r=http://blog.csdn.net/vscn/archive/2009/08/16/4452932.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/vscn/435175480/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/vscn/435175480/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sun, 16 Aug 2009 16:26:00 +0800</pubDate><author>VV</author><guid isPermaLink="false">http://blog.csdn.net/vscn/archive/2009/08/16/4452932.aspx</guid><dc:creator>VV</dc:creator><fs:srclink>http://blog.csdn.net/vscn/archive/2009/08/16/4452932.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/vscn/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/vscn/~1183303/435175480/1183284</fs:itemid></item><item><title>Linux Note</title><link>http://blog.csdn.net/vscn/archive/2006/10/13/1333858.aspx</link><description>Compile Linux Kernel(2.4.22)&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/vscn/435175482/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/vscn/435175482/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Fri, 13 Oct 2006 23:47:00 +0800</pubDate><author>VV</author><guid isPermaLink="false">http://blog.csdn.net/vscn/archive/2006/10/13/1333858.aspx</guid><dc:creator>VV</dc:creator><fs:srclink>http://blog.csdn.net/vscn/archive/2006/10/13/1333858.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/vscn/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/vscn/~1183303/435175482/1183284</fs:itemid></item><item><title>VC++讲座笔记</title><link>http://blog.csdn.net/vscn/archive/2006/06/08/780880.aspx</link><description>1,windows程序设计是种事件驱动方式的程序设计，主要基于消息的。&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/vscn/435175484/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/vscn/435175484/art01.gif&quot; 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