<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:fs="http://www.feedsky.com/namespace/feed" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/soilwork" type="application/rss+xml" ref="self"></atom:link><lastBuildDate>Mon, 12 Nov 2007 22:23:00 GMT</lastBuildDate><title>Clayman的专栏</title><description>It's all about XNA  &amp;amp;amp; GPU Programming</description><item><title>啊，潜水半年，再次浮出水面</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127678/1099104/1/item.html</link><wfw:comment>comments/1881178.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1881178.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1881178</trackback:ping><description>啊，潜水半年，再次浮出水面 &lt;img src =&quot;aggbug/1881178.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 13 Nov 2007 06:23:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/11/12/1881178.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/11/12/1881178.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/11/12/1881178.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127678/1099104</fs:itemid></item><item><title>flickr也被封杀了，下一个会是谁........？？？</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127679/1099104/1/item.html</link><wfw:comment>comments/1644871.aspx</wfw:comment><slash:comments>6</slash:comments><wfw:commentRss>comments/commentRss/1644871.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1644871</trackback:ping><description>好，封的好～！！&lt;img src =&quot;aggbug/1644871.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sat, 09 Jun 2007 12:21:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/06/09/1644871.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/06/09/1644871.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/06/09/1644871.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127679/1099104</fs:itemid></item><item><title>XNA Kick Start （六）</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127680/1099104/1/item.html</link><wfw:comment>comments/1597283.aspx</wfw:comment><slash:comments>8</slash:comments><wfw:commentRss>comments/commentRss/1597283.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1597283</trackback:ping><description>三维化三角形&lt;img src =&quot;aggbug/1597283.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 06 May 2007 01:37:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/05/05/1597283.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/05/05/1597283.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/05/05/1597283.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127680/1099104</fs:itemid></item><item><title>The ancient sprite has gone</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127681/1099104/1/item.html</link><wfw:comment>comments/1595197.aspx</wfw:comment><slash:comments>8</slash:comments><wfw:commentRss>comments/commentRss/1595197.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1595197</trackback:ping><description>又喝高了，胡言乱语，发发牢骚，不要理我............&lt;img src =&quot;aggbug/1595197.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 03 May 2007 09:58:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/05/03/1595197.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/05/03/1595197.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/05/03/1595197.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127681/1099104</fs:itemid></item><item><title>XNA 1.0 Refresh发布 &amp; SpriteFont</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127682/1099104/1/item.html</link><wfw:comment>comments/1583465.aspx</wfw:comment><slash:comments>2</slash:comments><wfw:commentRss>comments/commentRss/1583465.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1583465</trackback:ping><description>XNA 1.0 Refresh发布&lt;img src =&quot;aggbug/1583465.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 25 Apr 2007 06:14:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/04/24/1583465.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/04/24/1583465.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/04/24/1583465.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127682/1099104</fs:itemid></item><item><title>Effect &amp; HLSL Guide – Semantics（十三）</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127683/1099104/1/item.html</link><wfw:comment>comments/1568463.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/1568463.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1568463</trackback:ping><description>对于构建复杂Effect系统来说，Semantics作为DirectX \ XNA和shader之间传输数据的纽带，有相当重要的作用。
&lt;img src =&quot;aggbug/1568463.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 18 Apr 2007 08:16:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/04/18/1568463.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/04/18/1568463.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/04/18/1568463.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127683/1099104</fs:itemid></item><item><title>关于Managed DirectX kick start的源码</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127684/1099104/1/item.html</link><wfw:comment>comments/1557045.aspx</wfw:comment><slash:comments>10</slash:comments><wfw:commentRss>comments/commentRss/1557045.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1557045</trackback:ping><description>N&lt;img src =&quot;aggbug/1557045.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 09 Apr 2007 07:21:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/04/08/1557045.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/04/08/1557045.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/04/08/1557045.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127684/1099104</fs:itemid></item><item><title>关于在amazon买书</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127685/1099104/1/item.html</link><wfw:comment>comments/1551200.aspx</wfw:comment><slash:comments>10</slash:comments><wfw:commentRss>comments/commentRss/1551200.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1551200</trackback:ping><description>在amazon买书&lt;img src =&quot;aggbug/1551200.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 04 Apr 2007 07:53:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/04/03/1551200.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/04/03/1551200.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/04/03/1551200.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127685/1099104</fs:itemid></item><item><title>水面渲染小结</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127686/1099104/1/item.html</link><wfw:comment>comments/1548490.aspx</wfw:comment><slash:comments>4</slash:comments><wfw:commentRss>comments/commentRss/1548490.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1548490</trackback:ping><description>实时水面模拟的目标是在合理的计算量下，创造视觉上真实可信的水面，本文小节了目前渲染水面中常见的技术。&lt;img src =&quot;aggbug/1548490.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 02 Apr 2007 02:48:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/04/01/1548490.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/04/01/1548490.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/04/01/1548490.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127686/1099104</fs:itemid></item><item><title>XNA Kick Start （五）</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127687/1099104/1/item.html</link><wfw:comment>comments/1540881.aspx</wfw:comment><slash:comments>12</slash:comments><wfw:commentRss>comments/commentRss/1540881.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1540881</trackback:ping><description>本章我们就将进入3D世界，编写简单三角形的三维版本。此外，为了简化编写XNA程序的初始化操作，不再使用“原始”的winForm模板，而直接使用现代化的Game类。&lt;img src =&quot;aggbug/1540881.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 26 Mar 2007 07:03:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/03/25/1540881.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/03/25/1540881.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/03/25/1540881.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127687/1099104</fs:itemid></item><item><title>几张demo的截图</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127688/1099104/1/item.html</link><wfw:comment>comments/1530565.aspx</wfw:comment><slash:comments>3</slash:comments><wfw:commentRss>comments/commentRss/1530565.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1530565</trackback:ping><description>无&lt;img src =&quot;aggbug/1530565.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 16 Mar 2007 02:09:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/03/15/1530565.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/03/15/1530565.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/03/15/1530565.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127688/1099104</fs:itemid></item><item><title>激战初体验</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127689/1099104/1/item.html</link><wfw:comment>comments/1527468.aspx</wfw:comment><slash:comments>5</slash:comments><wfw:commentRss>comments/commentRss/1527468.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1527468</trackback:ping><description>n&lt;img src =&quot;aggbug/1527468.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 13 Mar 2007 09:40:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/03/13/1527468.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/03/13/1527468.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/03/13/1527468.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127689/1099104</fs:itemid></item><item><title>i'm just busy, not dead...+_+</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127690/1099104/1/item.html</link><wfw:comment>comments/1527013.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/1527013.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1527013</trackback:ping><description>n&lt;img src =&quot;aggbug/1527013.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 13 Mar 2007 00:21:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/03/12/1527013.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/03/12/1527013.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/03/12/1527013.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127690/1099104</fs:itemid></item><item><title>XNA Kick Start （四）</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127691/1099104/1/item.html</link><wfw:comment>comments/1511961.aspx</wfw:comment><slash:comments>10</slash:comments><wfw:commentRss>comments/commentRss/1511961.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1511961</trackback:ping><description>本章介绍了GraphcsDevice类，它是整个XNA中最重要的类型之一，几乎所有绘图任务，与图形相关的资源，对象都将使用到它。此外，我们完全从零开始，创建了一个XNA程序，学习了如何使用XNA来绘图，以及大量重要的基础知识。这对于后面的学习是非常重要的，让你了解了如何在不使用Game类的情况把XNA集成到普通winForm程序或关卡编辑器中。 最后，使用可编程渲染管道，编写了第一个Shader，绘制了一个可爱的三角形。&lt;img src =&quot;aggbug/1511961.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 20 Feb 2007 12:25:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/02/20/1511961.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/02/20/1511961.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/02/20/1511961.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127691/1099104</fs:itemid></item><item><title>卡通渲染－－Dot3 Cel Shading</title><link>http://item.feedsky.com/~csdn.net/soilwork/~1099106/30127692/1099104/1/item.html</link><wfw:comment>comments/1510867.aspx</wfw:comment><slash:comments>6</slash:comments><wfw:commentRss>comments/commentRss/1510867.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1510867</trackback:ping><description>N&lt;img src =&quot;aggbug/1510867.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 16 Feb 2007 08:30:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2007/02/16/1510867.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2007/02/16/1510867.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2007/02/16/1510867.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/30127692/1099104</fs:itemid></item></channel></rss>