<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/soilwork" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/soilwork" type="application/rss+xml"></fs:self_link><lastBuildDate>Mon, 18 May 2009 00:59:00 GMT</lastBuildDate><title>Clayman的专栏</title><description>XNA, GPU Programming &amp;amp;amp; Game Engine Design</description><link>http://blog.csdn.net/soilwork/</link><item><title>搬家了，新地址http://www.cnblogs.com/clayman/</title><link>http://blog.csdn.net/soilwork/archive/2009/05/18/4196168.aspx</link><wfw:comment>http://blog.csdn.net/soilwork/comments/4196168.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/soilwork/comments/commentRss/4196168.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4196168</trackback:ping><description>新地址http://www.cnblogs.com/clayman/&lt;img src =&quot;http://blog.csdn.net/soilwork/aggbug/4196168.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/223693203/soilwork/csdn.net/s.gif?r=http://blog.csdn.net/soilwork/archive/2009/05/18/4196168.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/soilwork/223693203/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/soilwork/223693203/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Mon, 18 May 2009 08:59:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2009/05/18/4196168.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2009/05/18/4196168.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2009/05/18/4196168.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/223693203/1099104</fs:itemid></item><item><title>Geometry Clipmap Limits</title><link>http://blog.csdn.net/soilwork/archive/2009/05/15/4187236.aspx</link><wfw:comment>http://blog.csdn.net/soilwork/comments/4187236.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/soilwork/comments/commentRss/4187236.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4187236</trackback:ping><description>没有实践过，永远不知道会有什么问题&lt;img src =&quot;http://blog.csdn.net/soilwork/aggbug/4187236.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/223693204/soilwork/csdn.net/s.gif?r=http://blog.csdn.net/soilwork/archive/2009/05/15/4187236.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/soilwork/223693204/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/soilwork/223693204/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Fri, 15 May 2009 11:59:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2009/05/15/4187236.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2009/05/15/4187236.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2009/05/15/4187236.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/223693204/1099104</fs:itemid></item><item><title>InputManager Update Frequency</title><link>http://blog.csdn.net/soilwork/archive/2009/05/10/4164579.aspx</link><wfw:comment>http://blog.csdn.net/soilwork/comments/4164579.aspx</wfw:comment><slash:comments>19</slash:comments><wfw:commentRss>http://blog.csdn.net/soilwork/comments/commentRss/4164579.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4164579</trackback:ping><description>上一篇文章关于InputManager频率更新引起了很多争论，大概是说的不够清楚，再讨论的详细一点。&lt;img src =&quot;http://blog.csdn.net/soilwork/aggbug/4164579.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/soilwork/223693205/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/soilwork/223693205/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sun, 10 May 2009 12:28:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2009/05/10/4164579.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2009/05/10/4164579.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2009/05/10/4164579.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/223693205/1099104</fs:itemid></item><item><title>Make Your Game Input Robust</title><link>http://blog.csdn.net/soilwork/archive/2009/04/28/4131371.aspx</link><wfw:comment>http://blog.csdn.net/soilwork/comments/4131371.aspx</wfw:comment><slash:comments>16</slash:comments><wfw:commentRss>http://blog.csdn.net/soilwork/comments/commentRss/4131371.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4131371</trackback:ping><description>如果你读过之前那篇关于InputManager的文章，那么非常抱歉，最近发现那样的设计是有缺陷的&lt;img src =&quot;http://blog.csdn.net/soilwork/aggbug/4131371.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/soilwork/223693206/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/soilwork/223693206/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 28 Apr 2009 13:14:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2009/04/28/4131371.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2009/04/28/4131371.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2009/04/28/4131371.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/223693206/1099104</fs:itemid></item><item><title>More on Scene Management</title><link>http://blog.csdn.net/soilwork/archive/2009/04/28/4131367.aspx</link><wfw:comment>http://blog.csdn.net/soilwork/comments/4131367.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/soilwork/comments/commentRss/4131367.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4131367</trackback:ping><description>相信很多人都看过Tom Forsyth那篇著名的文章&gt;。我第一次看时，只觉得是Tom开的一个小玩笑。不过最近，随着对scene management研究的深入，感觉对于大多数游戏来说，scene graph确实不是那么必须。&lt;img src =&quot;http://blog.csdn.net/soilwork/aggbug/4131367.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/soilwork/223693207/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/soilwork/223693207/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 28 Apr 2009 11:53:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2009/04/28/4131367.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2009/04/28/4131367.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2009/04/28/4131367.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/223693207/1099104</fs:itemid></item><item><title>0.033秒的艺术 ---- XNA数学库中的陷阱</title><link>http://blog.csdn.net/soilwork/archive/2009/04/10/4061094.aspx</link><wfw:comment>http://blog.csdn.net/soilwork/comments/4061094.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/soilwork/comments/commentRss/4061094.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4061094</trackback:ping><description>上一次介绍了如何察看.net程序的asm代码，并且分析了System.Math下的部分函数。这一次，我们将更近一步，分析如何高效使用XNA中的数学库。&lt;img src =&quot;http://blog.csdn.net/soilwork/aggbug/4061094.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/soilwork/223693208/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/soilwork/223693208/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Fri, 10 Apr 2009 10:14:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2009/04/10/4061094.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2009/04/10/4061094.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2009/04/10/4061094.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/223693208/1099104</fs:itemid></item><item><title>0.033秒的艺术 --- Know How System.Math Works</title><link>http://blog.csdn.net/soilwork/archive/2009/04/09/4058944.aspx</link><wfw:comment>http://blog.csdn.net/soilwork/comments/4058944.aspx</wfw:comment><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/soilwork/comments/commentRss/4058944.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4058944</trackback:ping><description>对.net 数学库做了一系列测试，结果可谓喜忧参半。&lt;img src =&quot;http://blog.csdn.net/soilwork/aggbug/4058944.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/soilwork/223693209/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/soilwork/223693209/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Thu, 09 Apr 2009 19:23:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2009/04/09/4058944.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2009/04/09/4058944.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2009/04/09/4058944.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/223693209/1099104</fs:itemid></item><item><title>Book Review: ShaderX 7</title><link>http://blog.csdn.net/soilwork/archive/2009/04/04/4048361.aspx</link><wfw:comment>http://blog.csdn.net/soilwork/comments/4048361.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/soilwork/comments/commentRss/4048361.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4048361</trackback:ping><description>作为游戏图形开发者一年一度的大餐，ShaderX 7终于出版了。800页的厚度，近2kg重，创造了ShaderX系列的新记录。刚刚拿到手不久，做个简评。&lt;img src =&quot;http://blog.csdn.net/soilwork/aggbug/4048361.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/soilwork/223693210/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/soilwork/223693210/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 04 Apr 2009 21:49:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2009/04/04/4048361.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2009/04/04/4048361.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2009/04/04/4048361.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/223693210/1099104</fs:itemid></item><item><title>Skeletal Model and Skinning Animation</title><link>http://blog.csdn.net/soilwork/archive/2009/03/29/4033147.aspx</link><wfw:comment>http://blog.csdn.net/soilwork/comments/4033147.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/soilwork/comments/commentRss/4033147.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4033147</trackback:ping><description>Skeletal Model and Skinning Animation&lt;img src =&quot;http://blog.csdn.net/soilwork/aggbug/4033147.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/soilwork/223693211/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/soilwork/223693211/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sun, 29 Mar 2009 11:25:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2009/03/29/4033147.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2009/03/29/4033147.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2009/03/29/4033147.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/223693211/1099104</fs:itemid></item><item><title>MeshContent, GeometryContent and VertexContent</title><link>http://blog.csdn.net/soilwork/archive/2009/03/17/3998791.aspx</link><wfw:comment>http://blog.csdn.net/soilwork/comments/3998791.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/soilwork/comments/commentRss/3998791.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=3998791</trackback:ping><description>相信所有第一次写custom content pipeline的人都会被这三个类弄晕，我也一样，这里做一个简单的小结。&lt;img src =&quot;http://blog.csdn.net/soilwork/aggbug/3998791.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/soilwork/223693212/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/soilwork/223693212/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Wed, 18 Mar 2009 01:08:00 +0800</pubDate><author>clayman</author><comments>http://blog.csdn.net/soilwork/archive/2009/03/17/3998791.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/soilwork/archive/2009/03/17/3998791.aspx</guid><dc:creator>clayman</dc:creator><fs:srclink>http://blog.csdn.net/soilwork/archive/2009/03/17/3998791.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/soilwork/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/soilwork/~1099106/223693212/1099104</fs:itemid></item></channel></rss>