<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/skyman_2001" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/skyman_2001" type="application/rss+xml"></fs:self_link><lastBuildDate>Mon, 02 Mar 2009 16:09:00 GMT</lastBuildDate><title>Skyman的部落格</title><description>CSDN博客聚合服务</description><link>http://blog.csdn.net/blogrss.aspx?username=skyman_2001</link><item><title>String.split()用法的一点经验</title><link>http://blog.csdn.net/skyman_2001/archive/2009/03/03/3951193.aspx</link><description>&lt;br /&gt;原文地址：http://java.e800.com.cn/articles/2007/45/1175736732854112566_1.html&lt;br /&gt;&lt;br /&gt;在java.lang包中有String.split()方法，返回是一个数组&lt;br /&gt;我在应用中用到一些，给大家总结一下，仅供大家参考：&lt;br /&gt;1、如果用“.”作为分隔的话，必须是如下写法：String.split(&quot;\\.&quot;),这样才能正确的分隔开，不能用String.split(&quot;.&quot;);&lt;br /&gt;2、如果用“|”作为分隔的话，必须是如下写法：String.split(&quot;\\|&quot;),这样才能正确的分隔开，不能用String.split(&quot;|&quot;);&lt;br /&gt;“.”和“|”都是转义字符，必须得加&quot;\\&quot;;&lt;br /&gt;3、如果在一个字符串中有多个分隔符，可以用“|”作为连字符，比如：“acount=? and uu =? or n=?”,把三个都分隔出来，可以用String.split(&quot;and|or&quot;);&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/skyman_2001/325147022/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/skyman_2001/325147022/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 03 Mar 2009 00:09:00 +0800</pubDate><author>Skyman</author><guid isPermaLink="false">http://blog.csdn.net/skyman_2001/archive/2009/03/03/3951193.aspx</guid><dc:creator>Skyman</dc:creator><fs:srclink>http://blog.csdn.net/skyman_2001/archive/2009/03/03/3951193.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/skyman_2001/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/skyman_2001/~1183952/325147022/1183933</fs:itemid></item><item><title>GPU Tips（收集和整理）</title><link>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944924.aspx</link><description>GPU编程小贴士&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/skyman_2001/325147023/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/skyman_2001/325147023/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 28 Feb 2009 12:46:00 +0800</pubDate><author>Skyman</author><guid isPermaLink="false">http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944924.aspx</guid><dc:creator>Skyman</dc:creator><fs:srclink>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944924.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/skyman_2001/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/skyman_2001/~1183952/325147023/1183933</fs:itemid></item><item><title>Realtime Subsurface Scattering Skin Rendering On the GPU 演示视频</title><link>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944920.aspx</link><description>GPU实现的快速实时Subsurface Scattering Skin Rendering演示的视频。&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/skyman_2001/325147024/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/skyman_2001/325147024/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 28 Feb 2009 12:43:00 +0800</pubDate><author>Skyman</author><guid isPermaLink="false">http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944920.aspx</guid><dc:creator>Skyman</dc:creator><fs:srclink>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944920.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/skyman_2001/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/skyman_2001/~1183952/325147024/1183933</fs:itemid></item><item><title>Ha, I Can Touch The Ball Anywhere(Realtime IK/FK animation)</title><link>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944909.aspx</link><description>Realtime IK/FK animation&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/skyman_2001/325147025/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/skyman_2001/325147025/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 28 Feb 2009 12:39:00 +0800</pubDate><author>Skyman</author><guid isPermaLink="false">http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944909.aspx</guid><dc:creator>Skyman</dc:creator><fs:srclink>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944909.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/skyman_2001/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/skyman_2001/~1183952/325147025/1183933</fs:itemid></item><item><title>真人3D Avatar</title><link>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944905.aspx</link><description>根据一张照片生成3D的Avatar。&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/skyman_2001/325147026/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/skyman_2001/325147026/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 28 Feb 2009 12:38:00 +0800</pubDate><author>Skyman</author><guid isPermaLink="false">http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944905.aspx</guid><dc:creator>Skyman</dc:creator><fs:srclink>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944905.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/skyman_2001/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/skyman_2001/~1183952/325147026/1183933</fs:itemid></item><item><title>3D Dirichlet Free-Form Deformation(三维Dirichlet自由变形)</title><link>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944903.aspx</link><description>使用OpenGL实现三维Dirichlet自由变形。&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/skyman_2001/325147027/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/skyman_2001/325147027/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 28 Feb 2009 12:37:00 +0800</pubDate><author>Skyman</author><guid isPermaLink="false">http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944903.aspx</guid><dc:creator>Skyman</dc:creator><fs:srclink>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944903.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/skyman_2001/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/skyman_2001/~1183952/325147027/1183933</fs:itemid></item><item><title>UV UnWrap(UV展开)</title><link>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944902.aspx</link><description>介绍如何把3D模型展开为一张2D的贴图。&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/skyman_2001/325147028/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/skyman_2001/325147028/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 28 Feb 2009 12:36:00 +0800</pubDate><author>Skyman</author><guid isPermaLink="false">http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944902.aspx</guid><dc:creator>Skyman</dc:creator><fs:srclink>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944902.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/skyman_2001/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/skyman_2001/~1183952/325147028/1183933</fs:itemid></item><item><title>图片拼接镶嵌(OpenGL实现)</title><link>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944901.aspx</link><description>本文介绍了如何使用Multiresolution Spline算法来对图片进行拼接镶嵌。&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/skyman_2001/325147029/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/skyman_2001/325147029/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 28 Feb 2009 12:35:00 +0800</pubDate><author>Skyman</author><guid isPermaLink="false">http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944901.aspx</guid><dc:creator>Skyman</dc:creator><fs:srclink>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944901.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/skyman_2001/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/skyman_2001/~1183952/325147029/1183933</fs:itemid></item><item><title>肌肉驱动的面部动画概述</title><link>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944896.aspx</link><description>简单介绍了基于肌肉驱动的面部动画的实现方法。&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/skyman_2001/325147030/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/skyman_2001/325147030/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 28 Feb 2009 12:29:00 +0800</pubDate><author>Skyman</author><guid isPermaLink="false">http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944896.aspx</guid><dc:creator>Skyman</dc:creator><fs:srclink>http://blog.csdn.net/skyman_2001/archive/2009/02/28/3944896.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/skyman_2001/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/skyman_2001/~1183952/325147030/1183933</fs:itemid></item><item><title>SM3.0 VS SM2.0</title><link>http://blog.csdn.net/skyman_2001/archive/2008/07/24/2706611.aspx</link><description>SM3.0和SM2.0的比较&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/skyman_2001/325147031/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/skyman_2001/325147031/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Thu, 24 Jul 2008 19:34:00 +0800</pubDate><author>Skyman</author><guid isPermaLink="false">http://blog.csdn.net/skyman_2001/archive/2008/07/24/2706611.aspx</guid><dc:creator>Skyman</dc:creator><fs:srclink>http://blog.csdn.net/skyman_2001/archive/2008/07/24/2706611.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/skyman_2001/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/skyman_2001/~1183952/325147031/1183933</fs:itemid></item></channel></rss>