<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/shijizhisheng" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/shijizhisheng" type="application/rss+xml"></fs:self_link><lastBuildDate>Sat, 16 May 2009 22:19:00 GMT</lastBuildDate><title>蜕变永远是痛苦的，坚守痛苦，保留希望，迎接明天！</title><link>http://blog.csdn.net/shijizhisheng/</link><item><title>从零开始制作游戏外挂</title><link>http://blog.csdn.net/shijizhisheng/archive/2009/05/16/4193649.aspx</link><wfw:comment>http://blog.csdn.net/shijizhisheng/comments/4193649.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/shijizhisheng/comments/commentRss/4193649.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4193649</trackback:ping><description>&lt;br /&gt; 一：什么叫外挂？&lt;br /&gt;现在的网络游戏多是基于Internet上客户／服务器模式，服务端程序运行在游戏服务器上，游戏的设计者在其中创造一个庞大的游戏空间，各地的玩
家可以通过运行客户端程序同时登录到游戏中。简单地说，网络游戏实际上就是由游戏开发商提供一个游戏环境，而玩家们就是在这个环境中相对自由和开放地进行
游戏操作。那么既然在网络游戏中有了服务器这个概念，我们以前传统的修改游戏方法就显得无能为力了。记得我们在单机版的游戏中，随心所欲地通过内存搜索来
修改角色的各种属性，这在网络游戏中就没有任何用处了。因为我们在网络游戏中所扮演角色的各种属性及各种重要资料都存放在服务器上，在我们自己机器上（客
户端）只是显示角色的状态，所以通过修改客户端内存里有关角色的各种属性是不切实际的。那么是否我们就没有办法在网络游戏中达到我们修改的目的？回答是&quot;
否&quot;。我们知道Internet客户／服务器模式的通讯一般采用TCP/IP通信协议，数据交换是通过IP数据包的传输来实现的，一般来说我们客户端向服
务器发出某些请求，比如移动、战斗等指令都是通过封包的形式和服务器交换数据。那&lt;img src =&quot;http://blog.csdn.net/shijizhisheng/aggbug/4193649.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/225167191/shijizhisheng/csdn.net/s.gif?r=http://blog.csdn.net/shijizhisheng/archive/2009/05/16/4193649.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/shijizhisheng/225167191/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/shijizhisheng/225167191/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sun, 17 May 2009 06:19:00 +0800</pubDate><author>王志超</author><comments>http://blog.csdn.net/shijizhisheng/archive/2009/05/16/4193649.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/shijizhisheng/archive/2009/05/16/4193649.aspx</guid><dc:creator>王志超</dc:creator><fs:srclink>http://blog.csdn.net/shijizhisheng/archive/2009/05/16/4193649.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/shijizhisheng/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/shijizhisheng/~1174361/225167191/1174343</fs:itemid></item><item><title>怎么做外挂</title><link>http://blog.csdn.net/shijizhisheng/archive/2009/05/16/4193641.aspx</link><wfw:comment>http://blog.csdn.net/shijizhisheng/comments/4193641.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/shijizhisheng/comments/commentRss/4193641.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4193641</trackback:ping><description>&lt;br /&gt;一：什么叫外挂？ 
&lt;br /&gt;&lt;br /&gt;现在的网络游戏多是基于Internet上客户／服务器模式，服务端程序运行在游戏服务器上，游戏的设计者在其中创造一个庞大的游戏空间，各地的
玩家可以通过运行客户端程序同时登录到游戏中。简单地说，网络游戏实际上就是由游戏开发商提供一个游戏环境，而玩家们就是在这个环境中相对自由和开放地进
行游戏操作。那么既然在网络游戏中有了服务器这个概念，我们以前传统的修改游戏方法就显得无能为力了。记得我们在单机版的游戏中，随心所欲地通过内存搜索
来修改角色的各种属性，这在网络游戏中就没有任何用处了。因为我们在网络游戏中所扮演角色的各种属性及各种重要资料都存放在服务器上，在我们自己机器上
（客户端）只是显示角色的状态，所以通过修改客户端内存里有关角色的各种属性是不切实际的。那么是否我们就没有办法在网络游戏中达到我们修改的目的？回答
是&quot;否&quot;。我们知道Internet客户／服务器模式的通讯一般采用TCP/IP通信协议，数据交换是通过IP数据包的传输来实现的，一般来说我们客户端
向服务器发出某些请求，比如移动、战斗等指令都是通过封包的形式和服&lt;img src =&quot;http://blog.csdn.net/shijizhisheng/aggbug/4193641.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/225167192/shijizhisheng/csdn.net/s.gif?r=http://blog.csdn.net/shijizhisheng/archive/2009/05/16/4193641.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/shijizhisheng/225167192/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/shijizhisheng/225167192/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sun, 17 May 2009 06:15:00 +0800</pubDate><author>王志超</author><comments>http://blog.csdn.net/shijizhisheng/archive/2009/05/16/4193641.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/shijizhisheng/archive/2009/05/16/4193641.aspx</guid><dc:creator>王志超</dc:creator><fs:srclink>http://blog.csdn.net/shijizhisheng/archive/2009/05/16/4193641.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/shijizhisheng/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/shijizhisheng/~1174361/225167192/1174343</fs:itemid></item><item><title>08年计算机专业找工作经验分享(转)</title><link>http://blog.csdn.net/shijizhisheng/archive/2009/03/09/3974300.aspx</link><wfw:comment>http://blog.csdn.net/shijizhisheng/comments/3974300.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/shijizhisheng/comments/commentRss/3974300.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=3974300</trackback:ping><description>&lt;br /&gt;忙活了3个多月，发现找工作是个很复杂的事情，至少对于我是这样。有些感受写下来，给师弟师妹或者其他同行的朋友当个借鉴，或许会有帮助。但这只是我自己的想法，大家要筛着看。同时欢迎大家一起讨论，共同进步。&lt;br /&gt;&lt;br /&gt;自我介绍一下，本人哈工大软件学院05级小本。技术特点：没啥特点。个人表达能力还好，性格开朗，喜好英语。&lt;br /&gt;&lt;br /&gt;恩，开始吧。&lt;br /&gt;&lt;br /&gt;我想大家在找工作之前可能都会给自己定一个目标，或者范围。比如游戏行业，通讯行业，互联网等等。这样很好，有的放矢才能增加命中率。况且很多情况下，不同行业的企业对技术的要求是不同的。而我呢？我给自己定的目标是---外企。&lt;br /&gt;&lt;br /&gt;这个目标定得就很失败。首先今年全球经济危机，遭殃的首先是外企，各大外企纷纷裁员或者缩减招新名额，这样的形势下进外企，挺难；其次，IT领域中的外企大多是世界牛企，不是那么容易进的；再次，IT领域的外企也同样分布在各个行业，就像之前提到的。例如微软，intel，阿朗同样是IT领域的外企，但是行业不同，对人才要求就各不相同，没有一个明确的行业目标，使得我的求职&lt;img src =&quot;http://blog.csdn.net/shijizhisheng/aggbug/3974300.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/shijizhisheng/225167193/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/shijizhisheng/225167193/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 10 Mar 2009 04:24:00 +0800</pubDate><author>shijizhisheng</author><comments>http://blog.csdn.net/shijizhisheng/archive/2009/03/09/3974300.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/shijizhisheng/archive/2009/03/09/3974300.aspx</guid><dc:creator>shijizhisheng</dc:creator><fs:srclink>http://blog.csdn.net/shijizhisheng/archive/2009/03/09/3974300.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/shijizhisheng/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/shijizhisheng/~1174361/225167193/1174343</fs:itemid></item><item><title>VC++.NET中字符串之间的转换</title><link>http://blog.csdn.net/shijizhisheng/archive/2008/04/18/2305120.aspx</link><wfw:comment>http://blog.csdn.net/shijizhisheng/comments/2305120.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/shijizhisheng/comments/commentRss/2305120.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2305120</trackback:ping><description>在VS .net中进行字符转换&lt;img src =&quot;http://blog.csdn.net/shijizhisheng/aggbug/2305120.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/shijizhisheng/225167194/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/shijizhisheng/225167194/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 19 Apr 2008 01:13:00 +0800</pubDate><author>shijizhisheng</author><comments>http://blog.csdn.net/shijizhisheng/archive/2008/04/18/2305120.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/shijizhisheng/archive/2008/04/18/2305120.aspx</guid><dc:creator>shijizhisheng</dc:creator><fs:srclink>http://blog.csdn.net/shijizhisheng/archive/2008/04/18/2305120.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/shijizhisheng/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/shijizhisheng/~1174361/225167194/1174343</fs:itemid></item><item><title>VC++常用数据类型及其操作详解 (转自博客园)</title><link>http://blog.csdn.net/shijizhisheng/archive/2008/04/18/2305111.aspx</link><wfw:comment>http://blog.csdn.net/shijizhisheng/comments/2305111.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/shijizhisheng/comments/commentRss/2305111.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2305111</trackback:ping><description>对VC++中常用的数据类型及其操作进行了比较详尽的阐述！&lt;img src =&quot;http://blog.csdn.net/shijizhisheng/aggbug/2305111.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/shijizhisheng/225167195/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/shijizhisheng/225167195/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 19 Apr 2008 01:11:00 +0800</pubDate><author>shijizhisheng</author><comments>http://blog.csdn.net/shijizhisheng/archive/2008/04/18/2305111.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/shijizhisheng/archive/2008/04/18/2305111.aspx</guid><dc:creator>shijizhisheng</dc:creator><fs:srclink>http://blog.csdn.net/shijizhisheng/archive/2008/04/18/2305111.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/shijizhisheng/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/shijizhisheng/~1174361/225167195/1174343</fs:itemid></item><item><title>61条面向对象设计的经验原则 （书摘）</title><link>http://blog.csdn.net/shijizhisheng/archive/2008/04/01/2234473.aspx</link><wfw:comment>http://blog.csdn.net/shijizhisheng/comments/2234473.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/shijizhisheng/comments/commentRss/2234473.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2234473</trackback:ping><description>ood启思录，面向对象设计领域中的Effective C++&lt;img src =&quot;http://blog.csdn.net/shijizhisheng/aggbug/2234473.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/shijizhisheng/225167196/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/shijizhisheng/225167196/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 01 Apr 2008 08:13:00 +0800</pubDate><author>shijizhisheng</author><comments>http://blog.csdn.net/shijizhisheng/archive/2008/04/01/2234473.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/shijizhisheng/archive/2008/04/01/2234473.aspx</guid><dc:creator>shijizhisheng</dc:creator><fs:srclink>http://blog.csdn.net/shijizhisheng/archive/2008/04/01/2234473.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/shijizhisheng/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/shijizhisheng/~1174361/225167196/1174343</fs:itemid></item><item><title>61条面向对象设计的经验原则 （书摘）</title><link>http://blog.csdn.net/shijizhisheng/archive/2008/04/01/2234474.aspx</link><wfw:comment>http://blog.csdn.net/shijizhisheng/comments/2234474.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/shijizhisheng/comments/commentRss/2234474.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2234474</trackback:ping><description>ood启思录，面向对象设计领域中的Effective C++&lt;img src =&quot;http://blog.csdn.net/shijizhisheng/aggbug/2234474.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/shijizhisheng/225167197/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/shijizhisheng/225167197/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 01 Apr 2008 08:13:00 +0800</pubDate><author>shijizhisheng</author><comments>http://blog.csdn.net/shijizhisheng/archive/2008/04/01/2234474.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/shijizhisheng/archive/2008/04/01/2234474.aspx</guid><dc:creator>shijizhisheng</dc:creator><fs:srclink>http://blog.csdn.net/shijizhisheng/archive/2008/04/01/2234474.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/shijizhisheng/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/shijizhisheng/~1174361/225167197/1174343</fs:itemid></item><item><title>骑士巡游问题源码C语言描述</title><link>http://blog.csdn.net/shijizhisheng/archive/2007/12/03/1914102.aspx</link><wfw:comment>http://blog.csdn.net/shijizhisheng/comments/1914102.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/shijizhisheng/comments/commentRss/1914102.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1914102</trackback:ping><description>本人在学习这些东西，但感觉有难度，所以找到答案以共享与大家！&lt;img src =&quot;http://blog.csdn.net/shijizhisheng/aggbug/1914102.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/shijizhisheng/225167198/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/shijizhisheng/225167198/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 04 Dec 2007 01:01:00 +0800</pubDate><author>shijizhisheng</author><comments>http://blog.csdn.net/shijizhisheng/archive/2007/12/03/1914102.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/shijizhisheng/archive/2007/12/03/1914102.aspx</guid><dc:creator>shijizhisheng</dc:creator><fs:srclink>http://blog.csdn.net/shijizhisheng/archive/2007/12/03/1914102.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/shijizhisheng/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/shijizhisheng/~1174361/225167198/1174343</fs:itemid></item><item><title>AFX.H</title><link>http://blog.csdn.net/shijizhisheng/archive/2007/11/30/1908850.aspx</link><wfw:comment>http://blog.csdn.net/shijizhisheng/comments/1908850.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/shijizhisheng/comments/commentRss/1908850.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1908850</trackback:ping><description>微软类库里面的afx.h，学习MFC时，对各种各样的macro细心学习，在这里面的那些DECLARE_等等，原汁原味的宏呀！&lt;img src =&quot;http://blog.csdn.net/shijizhisheng/aggbug/1908850.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/shijizhisheng/225167199/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/shijizhisheng/225167199/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Fri, 30 Nov 2007 19:55:00 +0800</pubDate><author>shijizhisheng</author><comments>http://blog.csdn.net/shijizhisheng/archive/2007/11/30/1908850.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/shijizhisheng/archive/2007/11/30/1908850.aspx</guid><dc:creator>shijizhisheng</dc:creator><fs:srclink>http://blog.csdn.net/shijizhisheng/archive/2007/11/30/1908850.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/shijizhisheng/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/shijizhisheng/~1174361/225167199/1174343</fs:itemid></item><item><title>二维数组的动态创建</title><link>http://blog.csdn.net/shijizhisheng/archive/2007/11/29/1908064.aspx</link><wfw:comment>http://blog.csdn.net/shijizhisheng/comments/1908064.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/shijizhisheng/comments/commentRss/1908064.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1908064</trackback:ping><description>学习过程中积累的一些东西，希望对大家有用！&lt;img src =&quot;http://blog.csdn.net/shijizhisheng/aggbug/1908064.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/shijizhisheng/225167200/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/shijizhisheng/225167200/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Fri, 30 Nov 2007 07:25:00 +0800</pubDate><author>shijizhisheng</author><comments>http://blog.csdn.net/shijizhisheng/archive/2007/11/29/1908064.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/shijizhisheng/archive/2007/11/29/1908064.aspx</guid><dc:creator>shijizhisheng</dc:creator><fs:srclink>http://blog.csdn.net/shijizhisheng/archive/2007/11/29/1908064.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/shijizhisheng/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/shijizhisheng/~1174361/225167200/1174343</fs:itemid></item></channel></rss>