<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/romandion" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/romandion" type="application/rss+xml"></fs:self_link><lastBuildDate>Fri, 03 Jul 2009 13:17:00 GMT</lastBuildDate><title>romandion的专栏</title><description>创新缔造未来，专注铸就卓越</description><link>http://blog.csdn.net/romandion/</link><item><title>单一世界架构初探之幽灵世界</title><link>http://blog.csdn.net/romandion/archive/2009/07/03/4318623.aspx</link><wfw:comment>http://blog.csdn.net/romandion/comments/4318623.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/romandion/comments/commentRss/4318623.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4318623</trackback:ping><description>幽灵世界并不是玄幻上的概念，而是将网游世界中与架构无关的东西予以摒除，剩下一个部分镜像的世界。比如一个角色可能有颜色等概念，但在幽灵世界中，只有三角形等抽象的数据。&lt;img src =&quot;http://blog.csdn.net/romandion/aggbug/4318623.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/240279749/romandion/csdn.net/s.gif?r=http://blog.csdn.net/romandion/archive/2009/07/03/4318623.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/romandion/240279749/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/romandion/240279749/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Fri, 03 Jul 2009 21:17:00 +0800</pubDate><author>陈铨</author><comments>http://blog.csdn.net/romandion/archive/2009/07/03/4318623.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/romandion/archive/2009/07/03/4318623.aspx</guid><dc:creator>陈铨</dc:creator><fs:srclink>http://blog.csdn.net/romandion/archive/2009/07/03/4318623.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/romandion/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/romandion/~1118819/240279749/1118815</fs:itemid></item><item><title>单一世界架构初探之边界冲突</title><link>http://blog.csdn.net/romandion/archive/2009/07/02/4315322.aspx</link><wfw:comment>http://blog.csdn.net/romandion/comments/4315322.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/romandion/comments/commentRss/4315322.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4315322</trackback:ping><description>由于分区计算，所以相邻区之间的冲突问题解决是很关键的，不论是静态分区，还是动态分区。&lt;img src =&quot;http://blog.csdn.net/romandion/aggbug/4315322.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/239902899/romandion/csdn.net/s.gif?r=http://blog.csdn.net/romandion/archive/2009/07/02/4315322.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/romandion/239902899/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/romandion/239902899/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Thu, 02 Jul 2009 18:30:00 +0800</pubDate><author>陈铨</author><comments>http://blog.csdn.net/romandion/archive/2009/07/02/4315322.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/romandion/archive/2009/07/02/4315322.aspx</guid><dc:creator>陈铨</dc:creator><fs:srclink>http://blog.csdn.net/romandion/archive/2009/07/02/4315322.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/romandion/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/romandion/~1118819/239902899/1118815</fs:itemid></item><item><title>单一世界架构初探之动态分区</title><link>http://blog.csdn.net/romandion/archive/2009/07/01/4311886.aspx</link><wfw:comment>http://blog.csdn.net/romandion/comments/4311886.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/romandion/comments/commentRss/4311886.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4311886</trackback:ping><description>静态分区，让每个服务器负责特定区域，技术上相对简单；而动态分区实际上更接近于集群技术，按照负载自动调整区域，但技术更加复杂。&lt;img src =&quot;http://blog.csdn.net/romandion/aggbug/4311886.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/239617579/romandion/csdn.net/s.gif?r=http://blog.csdn.net/romandion/archive/2009/07/01/4311886.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/romandion/239617579/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/romandion/239617579/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Wed, 01 Jul 2009 17:33:00 +0800</pubDate><author>陈铨</author><comments>http://blog.csdn.net/romandion/archive/2009/07/01/4311886.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/romandion/archive/2009/07/01/4311886.aspx</guid><dc:creator>陈铨</dc:creator><fs:srclink>http://blog.csdn.net/romandion/archive/2009/07/01/4311886.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/romandion/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/romandion/~1118819/239617579/1118815</fs:itemid></item><item><title>单一世界架构初探之计算迁移</title><link>http://blog.csdn.net/romandion/archive/2009/06/30/4310275.aspx</link><wfw:comment>http://blog.csdn.net/romandion/comments/4310275.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/romandion/comments/commentRss/4310275.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4310275</trackback:ping><description>进程迁移是集群中关键性技术，计算迁移的概念继承自进程迁移，但为单一世界架构量身定制。&lt;img src =&quot;http://blog.csdn.net/romandion/aggbug/4310275.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/239617580/romandion/csdn.net/s.gif?r=http://blog.csdn.net/romandion/archive/2009/06/30/4310275.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/romandion/239617580/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/romandion/239617580/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Wed, 01 Jul 2009 00:07:00 +0800</pubDate><author>陈铨</author><comments>http://blog.csdn.net/romandion/archive/2009/06/30/4310275.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/romandion/archive/2009/06/30/4310275.aspx</guid><dc:creator>陈铨</dc:creator><fs:srclink>http://blog.csdn.net/romandion/archive/2009/06/30/4310275.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/romandion/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/romandion/~1118819/239617580/1118815</fs:itemid></item><item><title>单一世界架构初探之数据管理</title><link>http://blog.csdn.net/romandion/archive/2009/06/29/4306880.aspx</link><wfw:comment>http://blog.csdn.net/romandion/comments/4306880.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/romandion/comments/commentRss/4306880.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4306880</trackback:ping><description>海量在线，意味着海量的数据，比如10M的在线人员的个人资料。如果处理呢？依赖数据库可不行，那肯定被拉死了。&lt;img src =&quot;http://blog.csdn.net/romandion/aggbug/4306880.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/239617581/romandion/csdn.net/s.gif?r=http://blog.csdn.net/romandion/archive/2009/06/29/4306880.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/romandion/239617581/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/romandion/239617581/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Mon, 29 Jun 2009 22:32:00 +0800</pubDate><author>陈铨</author><comments>http://blog.csdn.net/romandion/archive/2009/06/29/4306880.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/romandion/archive/2009/06/29/4306880.aspx</guid><dc:creator>陈铨</dc:creator><fs:srclink>http://blog.csdn.net/romandion/archive/2009/06/29/4306880.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/romandion/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/romandion/~1118819/239617581/1118815</fs:itemid></item><item><title>单一世界架构初探之登录管理</title><link>http://blog.csdn.net/romandion/archive/2009/06/29/4306728.aspx</link><wfw:comment>http://blog.csdn.net/romandion/comments/4306728.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/romandion/comments/commentRss/4306728.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4306728</trackback:ping><description>单一世界中海量在线数是个很重要的问题。多数架构都是用代理服务器来分散连接，这里提供一个方法，既能满足海量连接，还能实现单点登录，细节看了再说。&lt;img src =&quot;http://blog.csdn.net/romandion/aggbug/4306728.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/239617582/romandion/csdn.net/s.gif?r=http://blog.csdn.net/romandion/archive/2009/06/29/4306728.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/romandion/239617582/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/romandion/239617582/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Mon, 29 Jun 2009 21:49:00 +0800</pubDate><author>陈铨</author><comments>http://blog.csdn.net/romandion/archive/2009/06/29/4306728.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/romandion/archive/2009/06/29/4306728.aspx</guid><dc:creator>陈铨</dc:creator><fs:srclink>http://blog.csdn.net/romandion/archive/2009/06/29/4306728.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/romandion/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/romandion/~1118819/239617582/1118815</fs:itemid></item><item><title>单一世界架构初探</title><link>http://blog.csdn.net/romandion/archive/2009/06/22/4289355.aspx</link><wfw:comment>http://blog.csdn.net/romandion/comments/4289355.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/romandion/comments/commentRss/4289355.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4289355</trackback:ping><description>如果说，还有什么最令我好奇的是，单一世界架构就是其中之一。我在网络上查了一些资料，但对单一世界真正建立，还是有很多问题需要解决。个人认为，这个架构将会是里程碑式的。&lt;img src =&quot;http://blog.csdn.net/romandion/aggbug/4289355.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/239617583/romandion/csdn.net/s.gif?r=http://blog.csdn.net/romandion/archive/2009/06/22/4289355.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/romandion/239617583/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/romandion/239617583/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 23 Jun 2009 01:00:00 +0800</pubDate><author>陈铨</author><comments>http://blog.csdn.net/romandion/archive/2009/06/22/4289355.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/romandion/archive/2009/06/22/4289355.aspx</guid><dc:creator>陈铨</dc:creator><fs:srclink>http://blog.csdn.net/romandion/archive/2009/06/22/4289355.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/romandion/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/romandion/~1118819/239617583/1118815</fs:itemid></item><item><title>通用传输平台开发实录【2】--接口定义</title><link>http://blog.csdn.net/romandion/archive/2009/06/22/4289232.aspx</link><wfw:comment>http://blog.csdn.net/romandion/comments/4289232.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/romandion/comments/commentRss/4289232.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4289232</trackback:ping><description>通用传输平台的实现，一个统一的接口是必不可少的。这里定义了一个接口，并介绍这些接口定义的考量。&lt;img src =&quot;http://blog.csdn.net/romandion/aggbug/4289232.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/239617584/romandion/csdn.net/s.gif?r=http://blog.csdn.net/romandion/archive/2009/06/22/4289232.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/romandion/239617584/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/romandion/239617584/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 23 Jun 2009 00:25:00 +0800</pubDate><author>陈铨</author><comments>http://blog.csdn.net/romandion/archive/2009/06/22/4289232.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/romandion/archive/2009/06/22/4289232.aspx</guid><dc:creator>陈铨</dc:creator><fs:srclink>http://blog.csdn.net/romandion/archive/2009/06/22/4289232.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/romandion/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/romandion/~1118819/239617584/1118815</fs:itemid></item><item><title>事件模型、状态机在高性能网络IO中应用</title><link>http://blog.csdn.net/romandion/archive/2009/06/15/4271772.aspx</link><wfw:comment>http://blog.csdn.net/romandion/comments/4271772.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/romandion/comments/commentRss/4271772.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4271772</trackback:ping><description>事件模型、状态机在高性能网络IO中的应用。这个议题是我在编写telnet服务时，深有感触，同时还研究了libevent后，得出一些想法。&lt;img src =&quot;http://blog.csdn.net/romandion/aggbug/4271772.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/239617585/romandion/csdn.net/s.gif?r=http://blog.csdn.net/romandion/archive/2009/06/15/4271772.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/romandion/239617585/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/romandion/239617585/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 16 Jun 2009 06:58:00 +0800</pubDate><author>陈铨</author><comments>http://blog.csdn.net/romandion/archive/2009/06/15/4271772.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/romandion/archive/2009/06/15/4271772.aspx</guid><dc:creator>陈铨</dc:creator><fs:srclink>http://blog.csdn.net/romandion/archive/2009/06/15/4271772.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/romandion/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/romandion/~1118819/239617585/1118815</fs:itemid></item><item><title>通用传输平台开发实录</title><link>http://blog.csdn.net/romandion/archive/2009/06/02/4236206.aspx</link><wfw:comment>http://blog.csdn.net/romandion/comments/4236206.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/romandion/comments/commentRss/4236206.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=4236206</trackback:ping><description>曾经想将win32/linux等各个开发平台的网络IO统一成一个完整接口。其中经历的问题颇多，但收获颇多。经验和教训不敢独享，记录以供研究。&lt;img src =&quot;http://blog.csdn.net/romandion/aggbug/4236206.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;img src=&quot;http://www1.feedsky.com/t1/239617586/romandion/csdn.net/s.gif?r=http://blog.csdn.net/romandion/archive/2009/06/02/4236206.aspx&quot; border=&quot;0&quot; height=&quot;0&quot; width=&quot;0&quot; style=&quot;position:absolute&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/romandion/239617586/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/romandion/239617586/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Tue, 02 Jun 2009 23:36:00 +0800</pubDate><author>陈铨</author><comments>http://blog.csdn.net/romandion/archive/2009/06/02/4236206.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/romandion/archive/2009/06/02/4236206.aspx</guid><dc:creator>陈铨</dc:creator><fs:srclink>http://blog.csdn.net/romandion/archive/2009/06/02/4236206.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/romandion/feed.aspx</fs:srcfeed><fs:itemid>csdn.net/romandion/~1118819/239617586/1118815</fs:itemid></item></channel></rss>