<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:fs="http://www.feedsky.com/namespace/feed" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/ox_thedarkness" type="application/rss+xml" ref="self"></atom:link><lastBuildDate>Tue, 11 Apr 2006 22:50:00 GMT</lastBuildDate><title>ox_thedarkness的专栏</title><link>http://blog.csdn.net/ox_thedarkness/</link><item><title>今天研究了下 RAM 代码</title><link>http://item.feedsky.com/~csdn.net/ox_thedarkness/~1073791/22525479/1073790/1/item.html</link><wfw:comment>http://blog.csdn.net/ox_thedarkness/comments/659618.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/ox_thedarkness/comments/commentRss/659618.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=659618</trackback:ping><description>初步研究了下一种有趣的技术： 能动态修改的代码。 把机器指令写到数组中，并且动态修改他。据称在某些场合能极大提高速度（譬如，无需传递参数，可以动态修改流程）。 偶今天用VC尝试了一下简单的ram函数，颇为有趣，虽然这个例子并未看到高效在哪里...
&lt;img src =&quot;http://blog.csdn.net/ox_thedarkness/aggbug/659618.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 12 Apr 2006 06:50:00 +0800</pubDate><author>ox_thedarkness</author><comments>http://blog.csdn.net/ox_thedarkness/archive/2006/04/11/659618.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/ox_thedarkness/archive/2006/04/11/659618.aspx</guid><dc:creator>ox_thedarkness</dc:creator><fs:srclink>http://blog.csdn.net/ox_thedarkness/archive/2006/04/11/659618.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/ox_thedarkness/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/ox_thedarkness/~1073791/22525479/1073790</fs:itemid></item><item><title>手动使用Move语义，减少按值返回对象操作的开销</title><link>http://item.feedsky.com/~csdn.net/ox_thedarkness/~1073791/22525480/1073790/1/item.html</link><wfw:comment>http://blog.csdn.net/ox_thedarkness/comments/654155.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/ox_thedarkness/comments/commentRss/654155.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=654155</trackback:ping><description>我们知道，C++中函数返回大型对象是效率的大敌。函数必须返回一个临时 Matrix，而函数外的 mat_l 却必须逐字拷贝它。 既然它的内容马上就不要了，我们为什么不把他们偷过来呢？ 事实上，标准库已经这么做了，stl 中的 swap 就是为完成这种语义而设计的。 本文将讨论 ROV 优化和 MOVE 语义。&lt;img src =&quot;http://blog.csdn.net/ox_thedarkness/aggbug/654155.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 07 Apr 2006 22:06:00 +0800</pubDate><author>ox_thedarkness</author><comments>http://blog.csdn.net/ox_thedarkness/archive/2006/04/07/654155.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/ox_thedarkness/archive/2006/04/07/654155.aspx</guid><dc:creator>ox_thedarkness</dc:creator><fs:srclink>http://blog.csdn.net/ox_thedarkness/archive/2006/04/07/654155.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/ox_thedarkness/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/ox_thedarkness/~1073791/22525480/1073790</fs:itemid></item><item><title>关于C/C++ 表达式求值顺序</title><link>http://item.feedsky.com/~csdn.net/ox_thedarkness/~1073791/22525481/1073790/1/item.html</link><wfw:comment>http://blog.csdn.net/ox_thedarkness/comments/613122.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/ox_thedarkness/comments/commentRss/613122.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=613122</trackback:ping><description>i = ++i; 结果为什么是不确定的？C/C++到底是以什么顺序对表达式求值的？为什么要这么做？本文将解释这些问题。&lt;img src =&quot;http://blog.csdn.net/ox_thedarkness/aggbug/613122.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 01 Mar 2006 23:42:00 +0800</pubDate><author>ox_thedarkness</author><comments>http://blog.csdn.net/ox_thedarkness/archive/2006/03/01/613122.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/ox_thedarkness/archive/2006/03/01/613122.aspx</guid><dc:creator>ox_thedarkness</dc:creator><fs:srclink>http://blog.csdn.net/ox_thedarkness/archive/2006/03/01/613122.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/ox_thedarkness/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/ox_thedarkness/~1073791/22525481/1073790</fs:itemid></item><item><title>多继承，RTTI和虚函数</title><link>http://item.feedsky.com/~csdn.net/ox_thedarkness/~1073791/22525482/1073790/1/item.html</link><wfw:comment>http://blog.csdn.net/ox_thedarkness/comments/611370.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/ox_thedarkness/comments/commentRss/611370.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=611370</trackback:ping><description>下面我们讨论两段 C++ 代码。 一段是关于多继承和向上映射的BUG， 另一段则是RTTI。 他们看似无关， 实则魔镜的正反两面。

&lt;img src =&quot;http://blog.csdn.net/ox_thedarkness/aggbug/611370.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 28 Feb 2006 00:03:00 +0800</pubDate><author>ox_thedarkness</author><comments>http://blog.csdn.net/ox_thedarkness/archive/2006/02/27/611370.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/ox_thedarkness/archive/2006/02/27/611370.aspx</guid><dc:creator>ox_thedarkness</dc:creator><fs:srclink>http://blog.csdn.net/ox_thedarkness/archive/2006/02/27/611370.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/ox_thedarkness/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/ox_thedarkness/~1073791/22525482/1073790</fs:itemid></item><item><title>C++中的数组和局部静态对象</title><link>http://item.feedsky.com/~csdn.net/ox_thedarkness/~1073791/22525483/1073790/1/item.html</link><wfw:comment>http://blog.csdn.net/ox_thedarkness/comments/597036.aspx</wfw:comment><slash:comments>2</slash:comments><wfw:commentRss>http://blog.csdn.net/ox_thedarkness/comments/commentRss/597036.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=597036</trackback:ping><description>正像以前我说过的，我已经不下五次“以为”我理解数组了，然而今天又一次发现自己无知。

初学的时候我把数组当成已经指向空间的指针看...  当我明白了某些实现机制时，我开始把数组当成一个运算规则特殊的变量； 我察看汇编剖析原理，理解逐步深入。 可是，明白得越多，就会发现越多的特例。 最终 —— 我陷入了看似任意且繁杂的规则的迷宫。&lt;img src =&quot;http://blog.csdn.net/ox_thedarkness/aggbug/597036.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 12 Feb 2006 07:26:00 +0800</pubDate><author>ox_thedarkness</author><comments>http://blog.csdn.net/ox_thedarkness/archive/2006/02/11/597036.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/ox_thedarkness/archive/2006/02/11/597036.aspx</guid><dc:creator>ox_thedarkness</dc:creator><fs:srclink>http://blog.csdn.net/ox_thedarkness/archive/2006/02/11/597036.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/ox_thedarkness/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/ox_thedarkness/~1073791/22525483/1073790</fs:itemid></item><item><title>VC7 中汇编和C++混合的初步心得</title><link>http://item.feedsky.com/~csdn.net/ox_thedarkness/~1073791/22525484/1073790/1/item.html</link><wfw:comment>http://blog.csdn.net/ox_thedarkness/comments/594055.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/ox_thedarkness/comments/commentRss/594055.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=594055</trackback:ping><description>最近对入地颇感兴趣，动辄查汇编，写了不少混合代码研究语法。放下扳手抹抹鼻尖上的机油，倒是有些心得。各位看官——我就要跟大家乱侃近来入地一个多月，邪门歪地道挖出杂七杂八的东西——的工具——就是VC混合汇编。&lt;img src =&quot;http://blog.csdn.net/ox_thedarkness/aggbug/594055.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 08 Feb 2006 09:30:00 +0800</pubDate><author>ox_thedarkness</author><comments>http://blog.csdn.net/ox_thedarkness/archive/2006/02/08/594055.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/ox_thedarkness/archive/2006/02/08/594055.aspx</guid><dc:creator>ox_thedarkness</dc:creator><fs:srclink>http://blog.csdn.net/ox_thedarkness/archive/2006/02/08/594055.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/ox_thedarkness/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/ox_thedarkness/~1073791/22525484/1073790</fs:itemid></item></channel></rss>