<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/lspo816" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/lspo816" type="application/rss+xml"></fs:self_link><lastBuildDate>Mon, 09 Apr 2007 09:32:00 GMT</lastBuildDate><title>瓶子的天空</title><link>http://blog.csdn.net/lspo816/</link><item><title>视频编码基础(2)</title><link>http://blog.csdn.net/lspo816/archive/2007/04/09/1557227.aspx</link><wfw:comment>http://blog.csdn.net/lspo816/comments/1557227.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/lspo816/comments/commentRss/1557227.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1557227</trackback:ping><description>时域模型的输出是一个剩余帧(通过从实际当前帧中减去预测值得到)，而一系列的模型参数，通常是一系列用来描述运动是如何补偿的运动向量。3.3.5 运动补偿块大小视频序列中的连续两帧中图1是从图2中不通过运动补偿而进行减操作得到的一个剩余帧.剩余帧中的能量由于通过16*16的宏块做运动补偿而降低.每8*8块(而不是16*16)的块会更近一步降低剩余帧中的能量,4*4会更少.这个例子说明了小的运动补偿块可以得到更佳的运动补偿效果.然而,一个更小的运动补偿块会导致复杂度的升高(更多的搜索操作被执行了)，这样更多的运动向量就要被传输。&lt;img src =&quot;http://blog.csdn.net/lspo816/aggbug/1557227.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 09 Apr 2007 17:32:00 +0800</pubDate><author>lspo816</author><comments>http://blog.csdn.net/lspo816/archive/2007/04/09/1557227.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lspo816/archive/2007/04/09/1557227.aspx</guid><dc:creator>lspo816</dc:creator></item><item><title>视频编码基础(1)</title><link>http://blog.csdn.net/lspo816/archive/2007/04/09/1557225.aspx</link><wfw:comment>http://blog.csdn.net/lspo816/comments/1557225.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/lspo816/comments/commentRss/1557225.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1557225</trackback:ping><description>2.1介绍视频编码是对一个数字视频信号的编码和解码的过程.这一章讨论了数字图象和视频信号的结构和特征以及对于视频编码来说很重要的一些基本概念,比如采样格式等.数字视频是对于一人自然的视觉场景的从时间和空间上进行采样的表示方式.一个场景是由通过在时间上对于点进行采样来得到帧从而产生的(一种对于在时间上点在整个视频场景中的表示方法)或是一个场(由奇数或偶数行的空间采样组成).采样在一定的时间间隔上(通常是1/25或1/30秒时间间隔)进行重复，从而产生一个可动的视频信号。&lt;img src =&quot;http://blog.csdn.net/lspo816/aggbug/1557225.aspx&quot; 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