<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/lijgame" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/lijgame" type="application/rss+xml"></fs:self_link><lastBuildDate>Mon, 23 Apr 2007 17:13:00 GMT</lastBuildDate><title>lijgame的专栏</title><description>Footprints on the sands of time</description><link>http://blog.csdn.net/lijgame/</link><item><title>一些通用对话框-网上收集的</title><link>http://blog.csdn.net/lijgame/archive/2007/04/23/1576100.aspx</link><wfw:comment>http://blog.csdn.net/lijgame/comments/1576100.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/lijgame/comments/commentRss/1576100.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1576100</trackback:ping><description>通用对话框&lt;img src =&quot;http://blog.csdn.net/lijgame/aggbug/1576100.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 24 Apr 2007 01:13:00 +0800</pubDate><author>lijgame</author><comments>http://blog.csdn.net/lijgame/archive/2007/04/23/1576100.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lijgame/archive/2007/04/23/1576100.aspx</guid><dc:creator>lijgame</dc:creator></item><item><title>用于本机 C++ 的小巧快捷的 XML 分析器</title><link>http://blog.csdn.net/lijgame/archive/2007/04/22/1575058.aspx</link><wfw:comment>http://blog.csdn.net/lijgame/comments/1575058.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/lijgame/comments/commentRss/1575058.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1575058</trackback:ping><description>XmlLite 与其他可用 XML 分析器的比较 
XmlLite 的优势和限制 
读取和写入 XML 
XML 安全注意事项 
&lt;img src =&quot;http://blog.csdn.net/lijgame/aggbug/1575058.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 23 Apr 2007 06:22:00 +0800</pubDate><author>lijgame</author><comments>http://blog.csdn.net/lijgame/archive/2007/04/22/1575058.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lijgame/archive/2007/04/22/1575058.aspx</guid><dc:creator>lijgame</dc:creator></item><item><title>win32写的把窗口设置成总在最前面的小工具</title><link>http://blog.csdn.net/lijgame/archive/2007/04/19/1571364.aspx</link><wfw:comment>http://blog.csdn.net/lijgame/comments/1571364.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/lijgame/comments/commentRss/1571364.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1571364</trackback:ping><description>主要用到以下一些知识点：创建一个系统托盘图标程序，根据鼠标位置得到窗口句柄，使用RegisterWindowMessage() API来使两个程序公用一个消息。
&lt;img src =&quot;http://blog.csdn.net/lijgame/aggbug/1571364.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 20 Apr 2007 06:39:00 +0800</pubDate><author>lijgame</author><comments>http://blog.csdn.net/lijgame/archive/2007/04/19/1571364.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lijgame/archive/2007/04/19/1571364.aspx</guid><dc:creator>lijgame</dc:creator></item><item><title>关于Heap的一些api</title><link>http://blog.csdn.net/lijgame/archive/2007/04/18/1568935.aspx</link><wfw:comment>http://blog.csdn.net/lijgame/comments/1568935.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/lijgame/comments/commentRss/1568935.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1568935</trackback:ping><description>关于Heap的一些api&lt;img src =&quot;http://blog.csdn.net/lijgame/aggbug/1568935.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 18 Apr 2007 20:55:00 +0800</pubDate><author>lijgame</author><comments>http://blog.csdn.net/lijgame/archive/2007/04/18/1568935.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lijgame/archive/2007/04/18/1568935.aspx</guid><dc:creator>lijgame</dc:creator></item><item><title>STL中注意区别表达式和函数声明</title><link>http://blog.csdn.net/lijgame/archive/2007/04/18/1568931.aspx</link><wfw:comment>http://blog.csdn.net/lijgame/comments/1568931.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/lijgame/comments/commentRss/1568931.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1568931</trackback:ping><description>STL中注意区别表达式和函数声明&lt;img src =&quot;http://blog.csdn.net/lijgame/aggbug/1568931.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 18 Apr 2007 20:49:00 +0800</pubDate><author>lijgame</author><comments>http://blog.csdn.net/lijgame/archive/2007/04/18/1568931.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lijgame/archive/2007/04/18/1568931.aspx</guid><dc:creator>lijgame</dc:creator></item><item><title>解决域名、类名冲突的一个小技巧</title><link>http://blog.csdn.net/lijgame/archive/2006/12/25/1459905.aspx</link><wfw:comment>http://blog.csdn.net/lijgame/comments/1459905.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/lijgame/comments/commentRss/1459905.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1459905</trackback:ping><description>经常我们会碰到这样的问题：我们引用了2个namespace，这两个namespace中有一个同名的类
这时我们一般都会这样来解决：namespace1.ClassName;namespace2.ClassName
这样就比较麻烦，其实我们可以用using这个关键字来解决&lt;img src =&quot;http://blog.csdn.net/lijgame/aggbug/1459905.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 25 Dec 2006 20:53:00 +0800</pubDate><author>lijgame</author><comments>http://blog.csdn.net/lijgame/archive/2006/12/25/1459905.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lijgame/archive/2006/12/25/1459905.aspx</guid><dc:creator>lijgame</dc:creator></item><item><title>多线程学习笔记</title><link>http://blog.csdn.net/lijgame/archive/2006/12/21/1451897.aspx</link><wfw:comment>http://blog.csdn.net/lijgame/comments/1451897.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/lijgame/comments/commentRss/1451897.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1451897</trackback:ping><description>本文介绍了如何利用委托的异步调用来实现多线程，并且介绍了如何让一个后台线程去更新UI线程上的一个控件如：进度条。
并涉及了EventHandler泛型委托&lt;img src =&quot;http://blog.csdn.net/lijgame/aggbug/1451897.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 21 Dec 2006 23:38:00 +0800</pubDate><author>lijgame</author><comments>http://blog.csdn.net/lijgame/archive/2006/12/21/1451897.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lijgame/archive/2006/12/21/1451897.aspx</guid><dc:creator>lijgame</dc:creator></item><item><title>以半透明方式混合2张图，例子程序一个</title><link>http://blog.csdn.net/lijgame/archive/2006/12/19/1449138.aspx</link><wfw:comment>http://blog.csdn.net/lijgame/comments/1449138.aspx</wfw:comment><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/lijgame/comments/commentRss/1449138.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1449138</trackback:ping><description>对图像文件进行处理的类主要是Bitmap类和ImageAttributes类
创建graphics对象有3种方式&lt;img src =&quot;http://blog.csdn.net/lijgame/aggbug/1449138.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 20 Dec 2006 00:46:00 +0800</pubDate><author>lijgame</author><comments>http://blog.csdn.net/lijgame/archive/2006/12/19/1449138.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lijgame/archive/2006/12/19/1449138.aspx</guid><dc:creator>lijgame</dc:creator></item><item><title>如何用c#来实现截屏</title><link>http://blog.csdn.net/lijgame/archive/2006/12/18/1447921.aspx</link><wfw:comment>http://blog.csdn.net/lijgame/comments/1447921.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/lijgame/comments/commentRss/1447921.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1447921</trackback:ping><description>用c#来实现截屏的简单方法&lt;img src =&quot;http://blog.csdn.net/lijgame/aggbug/1447921.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 19 Dec 2006 00:41:00 +0800</pubDate><author>lijgame</author><comments>http://blog.csdn.net/lijgame/archive/2006/12/18/1447921.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lijgame/archive/2006/12/18/1447921.aspx</guid><dc:creator>lijgame</dc:creator></item><item><title>Visual C++ 如何：在各种字符串类型之间进行转换</title><link>http://blog.csdn.net/lijgame/archive/2006/07/31/1004645.aspx</link><wfw:comment>http://blog.csdn.net/lijgame/comments/1004645.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/lijgame/comments/commentRss/1004645.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1004645</trackback:ping><description>字符转换&lt;img src =&quot;http://blog.csdn.net/lijgame/aggbug/1004645.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 01 Aug 2006 00:48:00 +0800</pubDate><author>lijgame</author><comments>http://blog.csdn.net/lijgame/archive/2006/07/31/1004645.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lijgame/archive/2006/07/31/1004645.aspx</guid><dc:creator>lijgame</dc:creator></item></channel></rss>