<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:fs="http://www.feedsky.com/namespace/feed" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/learndkid" type="application/rss+xml" ref="self"></atom:link><lastBuildDate>Thu, 16 Aug 2007 15:33:00 GMT</lastBuildDate><title>learndkid的专栏</title><link>http://blog.csdn.net/learndkid/</link><item><title>狙击驱动木马</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503452/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1746647.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1746647.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1746647</trackback:ping><description>然而在经历了一段时间的试炼以后，开发者的技术熟练了，胆子也大了，他们开始修改驱动模块的运行级别——系统的“默认硬件”是根据驱动模块加载入口声明的启动优先级判断的，对于绝对安全的驱动程序，它的优先级被提高了，于是系统无论在什么模式下都会加载它，例如键盘驱动、鼠标驱动、各种基础的系统设备驱动等，如果某个驱动文件的优先级被人为提高，系统就会将其视为必备驱动加载，而这个优先级的提高方法非常简单，只需要改动注册表的驱动模块分支里的一个数据而已。那么，如何判断系统是否中了木马，以及是中了驱动木马呢？&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1746647.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 16 Aug 2007 23:33:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2007/08/16/1746647.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2007/08/16/1746647.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2007/08/16/1746647.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503452/1062349</fs:itemid></item><item><title>ClientDataSet主从表引起的问题</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503453/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1707042.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1707042.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1707042</trackback:ping><description>ClientDataSet主从表引起的问题&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1707042.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 25 Jul 2007 20:09:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2007/07/25/1707042.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2007/07/25/1707042.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2007/07/25/1707042.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503453/1062349</fs:itemid></item><item><title>经典好书</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503454/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1602814.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1602814.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1602814</trackback:ping><description>UNIX环境高级编程（第2版)--------------------Richard Stevens.Windows游戏编程大师技巧（第二版　　游戏之旅--我的编程感悟 　　OpenGL超级宝典：第三版　　OpenGL编程指南（第四版）　　Java 游戏高级编程　　J2ME手机游戏编程入门 　　游戏之旅——我的编程感悟　　游戏开发中的人工智能（英文影印版）　　3D游戏：卷2 动画与高级实时渲染技术　　面向对象的游戏开发 　　Java 游戏高级编程　　3D游戏编程大师技巧　　游戏编程精粹　　面向对象的游戏开发　　3D游戏 卷1：实时渲染与软件技术　　3D游戏：卷2 动画与高级实时渲染技…&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1602814.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 10 May 2007 19:18:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2007/05/10/1602814.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2007/05/10/1602814.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2007/05/10/1602814.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503454/1062349</fs:itemid></item><item><title>电脑平面设计与印前图文处理问答（一）</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503455/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1563067.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1563067.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1563067</trackback:ping><description>我们看到网点大小虽然不同，但都占据同等大小的空间位置，这是因为原稿图像一经加网以后，就把图像分割成无数个规则排列的网点，即把连续调图像信息变成离散的网点图像信息。网点空间的位置和网点大小是两个不同的概念，例如C50%代表的含义是网点大小占网点空间位置的50%，100%是指网点大小全部覆盖网点空间位置，即印刷中所称的“实地”，0%由于没有网点，只有网点空间位置，所以这块地方就没有油墨被印上。答：由于印刷品是由网点组成的，故印刷图像加网线数是指印刷品在水平或垂直方向上每英寸的网线数，即挂网网线数。&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1563067.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 13 Apr 2007 18:26:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2007/04/13/1563067.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2007/04/13/1563067.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2007/04/13/1563067.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503455/1062349</fs:itemid></item><item><title>qte for arm的编译过程</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503456/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1549239.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1549239.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1549239</trackback:ping><description>自从接触qte以来，便觉得qte在众多嵌入式GUI中算上层的，其构建很清晰，充分利用了c 的继承、多态等，读了部分源码很有收获。&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1549239.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 02 Apr 2007 21:34:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2007/04/02/1549239.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2007/04/02/1549239.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2007/04/02/1549239.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503456/1062349</fs:itemid></item><item><title>QtEmbedded/Qtopia FAQ</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503457/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1548996.aspx</wfw:comment><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1548996.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1548996</trackback:ping><description>Qt-X11/QtEmbedded/Qtopia及其他常见包的关系?build Qtopia时经常能看到以下的包：qt-x11-2.3.2qt-x11-3.3.xqte-2.3.xqtopia-2.xtmake-1.3qmake, uic, moc...Qtopia/QtEmbedded版本对应关系?Qtopia1.7.0 / Qte 2.3.7Qtopia2.1.1 / Qte 2.3.10Qtopia2.1.2 / Qte 2.3.11Qtopia2.2.0 / Qte 2.3.12 (包含在qtopia2.2源码包中)&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1548996.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 02 Apr 2007 18:16:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2007/04/02/1548996.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2007/04/02/1548996.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2007/04/02/1548996.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503457/1062349</fs:itemid></item><item><title>各种流行的界面换肤控件库比较</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503458/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1545605.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1545605.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1545605</trackback:ping><description>用VC做程序的时候，如果对界面样式不满意怎么办？这就要用到一类称作“界面换肤”的工具包了。当你使用一个界面换肤工具包的后，在不改变代码的基础上（除了使用库函数），你的程序将变成另外一个样子，当然这个样子可以很cool，也可以很poor。&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1545605.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 30 Mar 2007 01:11:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2007/03/29/1545605.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2007/03/29/1545605.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2007/03/29/1545605.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503458/1062349</fs:itemid></item><item><title>C++问题集</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503459/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1538490.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1538490.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1538490</trackback:ping><description>1:C和C++有什么区别:
C++支持面向对象的编程，同时兼容C语言的面向过程编程
2:VB和C++有什么区别:
VB是一门基于对象语言，有对象和类的概念，但是对于继承、多态实现的不好
3:VC和C++有什么区别:
VC可以看成是C++加上MFC基础类库的组合&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1538490.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 23 Mar 2007 19:36:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2007/03/23/1538490.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2007/03/23/1538490.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2007/03/23/1538490.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503459/1062349</fs:itemid></item><item><title>xvid源码在Visual C++ 6.0下成功编译的方法</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503460/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1533698.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1533698.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1533698</trackback:ping><description>1、从http://sourceforge.net/projects/nasm/下载NASM编译器nasm-0.98.36-win32.zip，解开后放在如：C:\DEV\NASM，将其下的nasmw.exe改名为nasm.exe；2、从ftp://sources.redhat.com/pub/pthreads-win32下载pthreads-2003-05-10.exe，运行解开后将Pre-built目录放置并改名如：C:\DEV\PTHREADS；&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1533698.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 19 Mar 2007 22:45:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2007/03/19/1533698.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2007/03/19/1533698.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2007/03/19/1533698.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503460/1062349</fs:itemid></item><item><title>PLC执行程序的过程及特点</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503461/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1489919.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1489919.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1489919</trackback:ping><description>PLC执行程序的过程分为三个阶段，即输入采样阶段、程序执行阶段、输出刷新阶段&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1489919.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 22 Jan 2007 21:09:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2007/01/22/1489919.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2007/01/22/1489919.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2007/01/22/1489919.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503461/1062349</fs:itemid></item><item><title>PCB设计技巧百问</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503462/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1433036.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1433036.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1433036</trackback:ping><description>1、如何选择PCB板材？
选择PCB板材必须在满足设计需求和可量产性及成本中间取得平衡点。设计需求包含电气和机构这两部分。通常在设计非常高速的PCB板子(大于GHz的频率)时这材质问题&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1433036.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 07 Dec 2006 16:46:00 +0800</pubDate><author>learndkid</author><comments>http://blog.csdn.net/learndkid/archive/2006/12/07/1433036.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/learndkid/archive/2006/12/07/1433036.aspx</guid><dc:creator>learndkid</dc:creator><fs:srclink>http://blog.csdn.net/learndkid/archive/2006/12/07/1433036.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/learndkid/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/learndkid/~1062349/22503462/1062349</fs:itemid></item><item><title>构建嵌入式Linux系统-开发工具</title><link>http://item.feedsky.com/~csdn.net/learndkid/~1062349/22503463/1062349/1/item.html</link><wfw:comment>http://blog.csdn.net/learndkid/comments/1041524.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/learndkid/comments/commentRss/1041524.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1041524</trackback:ping><description>&lt;img src =&quot;http://blog.csdn.net/learndkid/aggbug/1041524.aspx&quot; 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