<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/lanphaday" type="application/rss+xml" ref="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/lanphaday" type="application/rss+xml"></fs:self_link><lastBuildDate>Thu, 10 Jul 2008 21:04:00 GMT</lastBuildDate><title>赖勇浩（恋花蝶）的博客</title><description>不可乘喜而轻诺，不可因醉而生嗔，不可乘快而多事，不可因倦而鲜终。</description><item><title>如何成为一个游戏人工智能开发者</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390054/1052038/1/item.html</link><wfw:comment>comments/2635783.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2635783.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2635783</trackback:ping><description>业界一直需要杰出的 AI 开发者，我想我可以在这里分享一些关于学习业界所需技术的看法，以帮助大家更好地进入游戏 AI 开发者的角色。&lt;img src =&quot;aggbug/2635783.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 11 Jul 2008 05:04:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/07/10/2635783.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/07/10/2635783.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/07/10/2635783.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390054/1052038</fs:itemid></item><item><title>Pyton 字符串方法详解</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390055/1052038/1/item.html</link><wfw:comment>comments/2610733.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/2610733.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2610733</trackback:ping><description>与 C++ 标准库(STL)中的 std::string 不同，python 字符串集合了许多字符串相关的算法，以方法成员的方式提供接口，使用起来非常方便。&lt;img src =&quot;aggbug/2610733.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 04 Jul 2008 19:09:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/07/04/2610733.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/07/04/2610733.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/07/04/2610733.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390055/1052038</fs:itemid></item><item><title>[Python]循环语句中的 else 子句</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390056/1052038/1/item.html</link><wfw:comment>comments/2580517.aspx</wfw:comment><slash:comments>3</slash:comments><wfw:commentRss>comments/commentRss/2580517.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2580517</trackback:ping><description>有其它编程语言经验的程序员接触到 Python 时最讶异的莫过于无所不在的 else，不仅分枝语句有，而且循环语句也有，甚至连异常处理也有。&lt;img src =&quot;aggbug/2580517.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 24 Jun 2008 06:58:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/06/23/2580517.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/06/23/2580517.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/06/23/2580517.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390056/1052038</fs:itemid></item><item><title>Python 3.0 beta 1 变化大，更简洁、更统一</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390057/1052038/1/item.html</link><wfw:comment>comments/2566746.aspx</wfw:comment><slash:comments>7</slash:comments><wfw:commentRss>comments/commentRss/2566746.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2566746</trackback:ping><description>对比前面几个 alpha 版本，可以发现一些基础设施如 bytes、int 和一些跟 unicode 有关的部分已经渐渐稳定下来，对于像itertools 中的 izip()、imap()替代 builtin 的 zip、map等语言特色的东西都已经完成，可以说核心进度颇佳。估计 beta 版本更多的是重新整理库的组织形式、修 bug 和优化了。对于 py3.0，我觉得精彩可期啊！&lt;img src =&quot;aggbug/2566746.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 20 Jun 2008 04:41:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/06/19/2566746.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/06/19/2566746.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/06/19/2566746.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390057/1052038</fs:itemid></item><item><title>几则启事</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390058/1052038/1/item.html</link><wfw:comment>comments/2539887.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/2539887.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2539887</trackback:ping><description>找人做事，替朋友找工作，卖书，送书，卖电脑，一起团购 WWE T恤！&lt;img src =&quot;aggbug/2539887.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 12 Jun 2008 22:59:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/06/12/2539887.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/06/12/2539887.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/06/12/2539887.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390058/1052038</fs:itemid></item><item><title>[游戏AI]实现掩蔽行为的策略</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390059/1052038/1/item.html</link><wfw:comment>comments/2532999.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2532999.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2532999</trackback:ping><description>实现能够找掩护的战斗AI。&lt;img src =&quot;aggbug/2532999.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 11 Jun 2008 02:51:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/06/10/2532999.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/06/10/2532999.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/06/10/2532999.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390059/1052038</fs:itemid></item><item><title>“Python性能优化”讲稿分享</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390060/1052038/1/item.html</link><wfw:comment>comments/2239445.aspx</wfw:comment><slash:comments>5</slash:comments><wfw:commentRss>comments/commentRss/2239445.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2239445</trackback:ping><description>把Python性能优化的 PPT 讲稿转成了图片，全部放上来，与大家分享。请大家阅读以后，回复一下想法，多多指正。&lt;img src =&quot;aggbug/2239445.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 02 Apr 2008 01:21:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/04/01/2239445.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/04/01/2239445.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/04/01/2239445.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390060/1052038</fs:itemid></item><item><title>'08英雄会——另一角度报道</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390061/1052038/1/item.html</link><wfw:comment>comments/2231830.aspx</wfw:comment><slash:comments>4</slash:comments><wfw:commentRss>comments/commentRss/2231830.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2231830</trackback:ping><description>这次英雄会让我不虚此行；如果您没能亲监，那坚持把视频看完，应该也会不虚此“看”的。&lt;img src =&quot;aggbug/2231830.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 31 Mar 2008 08:35:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/03/31/2231830.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/03/31/2231830.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/03/31/2231830.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390061/1052038</fs:itemid></item><item><title>《Python之禅》的翻译和解释</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390062/1052038/1/item.html</link><wfw:comment>comments/2151918.aspx</wfw:comment><slash:comments>11</slash:comments><wfw:commentRss>comments/commentRss/2151918.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2151918</trackback:ping><description>凡是用过 Python的人，基本上都知道在交互式解释器中输入 import this 就会显示 Tim Peters 的 The Zen of Python，但它那偈语般的语句有点令人费解，所以我想分享一下我对它的体会，顺带给出我的翻译。&lt;img src =&quot;aggbug/2151918.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 06 Mar 2008 05:14:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/03/05/2151918.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/03/05/2151918.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/03/05/2151918.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390062/1052038</fs:itemid></item><item><title>我也想做 MVB</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390063/1052038/1/item.html</link><wfw:comment>comments/2132434.aspx</wfw:comment><slash:comments>8</slash:comments><wfw:commentRss>comments/commentRss/2132434.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2132434</trackback:ping><description>今次与 MVB 无缘，只有更待来年了。以后我的博客除了会再专注于 Python 和游戏人工智能两个比较偏门的领域外，也会回归关注C++和通用算法。希望 09 年能够成为候选 MVB，请大家留个评论以示支持吧～&lt;img src =&quot;aggbug/2132434.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 29 Feb 2008 18:58:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/02/29/2132434.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/02/29/2132434.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/02/29/2132434.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390063/1052038</fs:itemid></item><item><title>Python 性能剖分工具</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390064/1052038/1/item.html</link><wfw:comment>comments/2120147.aspx</wfw:comment><slash:comments>2</slash:comments><wfw:commentRss>comments/commentRss/2120147.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2120147</trackback:ping><description>尽管丰富的工作经验有助于性能优化，但只有科学地应用工具才能在最短的时间内找出最佳优化粒度的瓶颈代码段，达到事半功倍的效果。&lt;img src =&quot;aggbug/2120147.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 26 Feb 2008 05:57:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/02/25/2120147.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/02/25/2120147.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/02/25/2120147.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390064/1052038</fs:itemid></item><item><title>从作弊到机器学习——足球AI概况</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390065/1052038/1/item.html</link><wfw:comment>comments/2080411.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/2080411.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2080411</trackback:ping><description>通常而言，体育游戏的 AI 在结构上类似于 FPS 或 RTS 游戏：底层是控制和动画，中间层是个体的决策，上层是战术。但从每一层来看，它又与其它游戏大有不同。&lt;img src =&quot;aggbug/2080411.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 04 Feb 2008 02:24:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/02/03/2080411.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/02/03/2080411.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/02/03/2080411.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390065/1052038</fs:itemid></item><item><title>有限状态机时代终结的10大理由</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390066/1052038/1/item.html</link><wfw:comment>comments/2070675.aspx</wfw:comment><slash:comments>12</slash:comments><wfw:commentRss>comments/commentRss/2070675.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2070675</trackback:ping><description>有限状态机在过去十年里变得非常流行，游戏开发者用它开发了很多极具趣味的游戏。但再好的事情也有个结束，是否到了使用比 FSM 更好的技术来完成 AI 逻辑的时代了？&lt;img src =&quot;aggbug/2070675.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 29 Jan 2008 06:40:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/01/28/2070675.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/01/28/2070675.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/01/28/2070675.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390066/1052038</fs:itemid></item><item><title>VisualPyTune 发布第一个稳定版！</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390067/1052038/1/item.html</link><wfw:comment>comments/2068940.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/2068940.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2068940</trackback:ping><description>现在，VPT 发布 0.1.2 版啦！这是第一个稳定版本，兼容 windows 和 linux 操作系统，经网友友情测试，也 Mac OS x 下也可以稳定运行，现在就想试试的朋友，请猛击以下地址下载：http://code.google.com/p/visualpytune/downloads/list。&lt;img src =&quot;aggbug/2068940.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 28 Jan 2008 06:09:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/01/27/2068940.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/01/27/2068940.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/01/27/2068940.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390067/1052038</fs:itemid></item><item><title>推荐网易邮箱音乐盒</title><link>http://item.feedsky.com/~csdn.net/lanphaday/~1052038/92390068/1052038/1/item.html</link><wfw:comment>comments/2060075.aspx</wfw:comment><slash:comments>4</slash:comments><wfw:commentRss>comments/commentRss/2060075.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2060075</trackback:ping><description>昨天发现网易邮箱发布了音乐盒，这是一个非常不错的新功能。如果你已经讨厌了某知名搜索引擎的广告占了1／4界面的音乐盒，那我强烈建议你尝试一下网易邮箱音乐盒。&lt;img src =&quot;aggbug/2060075.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 23 Jan 2008 04:39:00 +0800</pubDate><author>赖勇浩</author><comments>http://blog.csdn.net/lanphaday/archive/2008/01/22/2060075.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/lanphaday/archive/2008/01/22/2060075.aspx</guid><dc:creator>赖勇浩</dc:creator><fs:srclink>http://blog.csdn.net/lanphaday/archive/2008/01/22/2060075.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/lanphaday/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/lanphaday/~1052038/92390068/1052038</fs:itemid></item></channel></rss>