<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/happy__888" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/happy__888" type="application/rss+xml"></fs:self_link><lastBuildDate>Fri, 18 Jul 2008 11:44:00 GMT</lastBuildDate><title>{顾问团｝寻开心 www.e-jjj.com</title><description>数学，算法，三维，游戏</description><link>http://blog.csdn.net/happy__888/</link><item><title>如何判断两个矩形相交</title><link>http://blog.csdn.net/happy__888/archive/2008/07/18/2670573.aspx</link><wfw:comment>http://blog.csdn.net/happy__888/comments/2670573.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/happy__888/comments/commentRss/2670573.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2670573</trackback:ping><description>如何判断两个矩形是否相交， 以及提取相交的矩形，或者计算相交面积&lt;img src =&quot;http://blog.csdn.net/happy__888/aggbug/2670573.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 18 Jul 2008 19:44:00 +0800</pubDate><author>happy__888</author><comments>http://blog.csdn.net/happy__888/archive/2008/07/18/2670573.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/happy__888/archive/2008/07/18/2670573.aspx</guid><dc:creator>happy__888</dc:creator></item><item><title>再谈空间向量之间的夹角问题</title><link>http://blog.csdn.net/happy__888/archive/2008/03/05/2151692.aspx</link><wfw:comment>http://blog.csdn.net/happy__888/comments/2151692.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/happy__888/comments/commentRss/2151692.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2151692</trackback:ping><description>空间当中围绕任意转轴旋转得到的两个向量之间的夹角关系&lt;img src =&quot;http://blog.csdn.net/happy__888/aggbug/2151692.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 06 Mar 2008 03:47:00 +0800</pubDate><author>happy__888</author><comments>http://blog.csdn.net/happy__888/archive/2008/03/05/2151692.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/happy__888/archive/2008/03/05/2151692.aspx</guid><dc:creator>happy__888</dc:creator></item><item><title>颐家IDO－技术特点说明</title><link>http://blog.csdn.net/happy__888/archive/2007/09/06/1775138.aspx</link><wfw:comment>http://blog.csdn.net/happy__888/comments/1775138.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/happy__888/comments/commentRss/1775138.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1775138</trackback:ping><description>颐家IDO－是以DirectX－D3D技术为显示核心的，集成网络即时通讯（IM）， 在线选材功能，和交互设计功能于一身的，以网络游戏引擎为基础的大众软件。最显著的特点是参与设计的双方三维场景即时同步。&lt;img src =&quot;http://blog.csdn.net/happy__888/aggbug/1775138.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 07 Sep 2007 03:25:00 +0800</pubDate><author>happy__888</author><comments>http://blog.csdn.net/happy__888/archive/2007/09/06/1775138.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/happy__888/archive/2007/09/06/1775138.aspx</guid><dc:creator>happy__888</dc:creator></item><item><title>颐家IDO－在线互动设计软件推出啦！</title><link>http://blog.csdn.net/happy__888/archive/2007/09/06/1775130.aspx</link><wfw:comment>http://blog.csdn.net/happy__888/comments/1775130.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/happy__888/comments/commentRss/1775130.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1775130</trackback:ping><description>颐家IDO－在线互动软件，上线了。
第一次实现业主和设计师之间的互动设计&lt;img src =&quot;http://blog.csdn.net/happy__888/aggbug/1775130.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 07 Sep 2007 03:20:00 +0800</pubDate><author>happy__888</author><comments>http://blog.csdn.net/happy__888/archive/2007/09/06/1775130.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/happy__888/archive/2007/09/06/1775130.aspx</guid><dc:creator>happy__888</dc:creator></item><item><title>反射向量的计算</title><link>http://blog.csdn.net/happy__888/archive/2007/03/29/1545432.aspx</link><wfw:comment>http://blog.csdn.net/happy__888/comments/1545432.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/happy__888/comments/commentRss/1545432.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1545432</trackback:ping><description>一个向量V, 在法向量为N的平面上产生的反射向量V‘的计算的问题。&lt;img src =&quot;http://blog.csdn.net/happy__888/aggbug/1545432.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 29 Mar 2007 23:41:00 +0800</pubDate><author>happy__888</author><comments>http://blog.csdn.net/happy__888/archive/2007/03/29/1545432.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/happy__888/archive/2007/03/29/1545432.aspx</guid><dc:creator>happy__888</dc:creator></item><item><title>装修设计软件</title><link>http://blog.csdn.net/happy__888/archive/2007/03/29/1545349.aspx</link><wfw:comment>http://blog.csdn.net/happy__888/comments/1545349.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/happy__888/comments/commentRss/1545349.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1545349</trackback:ping><description>装修第一要务是确定装修方案, 推荐一款装修设计软件&lt;img src =&quot;http://blog.csdn.net/happy__888/aggbug/1545349.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 29 Mar 2007 22:50:00 +0800</pubDate><author>happy__888</author><comments>http://blog.csdn.net/happy__888/archive/2007/03/29/1545349.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/happy__888/archive/2007/03/29/1545349.aspx</guid><dc:creator>happy__888</dc:creator></item><item><title>关于微软的摔XBOX的问题</title><link>http://blog.csdn.net/happy__888/archive/2007/02/13/1508966.aspx</link><wfw:comment>http://blog.csdn.net/happy__888/comments/1508966.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/happy__888/comments/commentRss/1508966.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1508966</trackback:ping><description>微软的测试题目: 只有两个XBOX盒子,  在100层楼上寻找最高的没有摔坏的层数&lt;img src =&quot;http://blog.csdn.net/happy__888/aggbug/1508966.aspx&quot; 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