<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/guafeng" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/guafeng" type="application/rss+xml"></fs:self_link><lastBuildDate>Sun, 20 Jul 2008 23:19:00 GMT</lastBuildDate><title>刮风的专栏</title><description>Introduction to 3D Game Engine Design Using DirectX 9 and C#中文翻译</description><link>http://blog.csdn.net/guafeng/</link><item><title>第三章 第八节 设置顶点缓冲器</title><link>http://blog.csdn.net/guafeng/archive/2008/07/20/2681791.aspx</link><wfw:comment>http://blog.csdn.net/guafeng/comments/2681791.aspx</wfw:comment><slash:comments>3</slash:comments><wfw:commentRss>http://blog.csdn.net/guafeng/comments/commentRss/2681791.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2681791</trackback:ping><description>Introduction to 3D Game Engine Design Using DirectX 9 and C# 第3章第8节 —— 设置顶点缓冲器&lt;img src =&quot;http://blog.csdn.net/guafeng/aggbug/2681791.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/guafeng/264014526/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/guafeng/264014526/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Mon, 21 Jul 2008 07:19:00 +0800</pubDate><author>刮风</author><comments>http://blog.csdn.net/guafeng/archive/2008/07/20/2681791.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/guafeng/archive/2008/07/20/2681791.aspx</guid><dc:creator>刮风</dc:creator><fs:srclink>http://blog.csdn.net/guafeng/archive/2008/07/20/2681791.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/guafeng/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/guafeng/~5930260/264014526/4058673</fs:itemid></item><item><title>第三章 第七节 裁剪</title><link>http://blog.csdn.net/guafeng/archive/2008/07/20/2681784.aspx</link><wfw:comment>http://blog.csdn.net/guafeng/comments/2681784.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/guafeng/comments/commentRss/2681784.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2681784</trackback:ping><description>Introduction to 3D Game Engine Design Using DirectX 9 and C# 第3章第7节 —— 裁剪&lt;img src =&quot;http://blog.csdn.net/guafeng/aggbug/2681784.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/guafeng/264014527/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/guafeng/264014527/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Mon, 21 Jul 2008 07:17:00 +0800</pubDate><author>刮风</author><comments>http://blog.csdn.net/guafeng/archive/2008/07/20/2681784.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/guafeng/archive/2008/07/20/2681784.aspx</guid><dc:creator>刮风</dc:creator><fs:srclink>http://blog.csdn.net/guafeng/archive/2008/07/20/2681784.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/guafeng/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/guafeng/~5930260/264014527/4058673</fs:itemid></item><item><title>第三章 第六节 背面剔除</title><link>http://blog.csdn.net/guafeng/archive/2008/07/06/2615782.aspx</link><wfw:comment>http://blog.csdn.net/guafeng/comments/2615782.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/guafeng/comments/commentRss/2615782.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2615782</trackback:ping><description>Introduction to 3D Game Engine Design Using DirectX 9 and C# 第3章第6节 —— 背面剔除&lt;img src =&quot;http://blog.csdn.net/guafeng/aggbug/2615782.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/guafeng/264014528/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/guafeng/264014528/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sun, 06 Jul 2008 08:01:00 +0800</pubDate><author>刮风</author><comments>http://blog.csdn.net/guafeng/archive/2008/07/06/2615782.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/guafeng/archive/2008/07/06/2615782.aspx</guid><dc:creator>刮风</dc:creator><fs:srclink>http://blog.csdn.net/guafeng/archive/2008/07/06/2615782.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/guafeng/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/guafeng/~5930260/264014528/4058673</fs:itemid></item><item><title>第三章 第六节 转换模型坐标到视点坐标</title><link>http://blog.csdn.net/guafeng/archive/2008/06/27/2593105.aspx</link><wfw:comment>http://blog.csdn.net/guafeng/comments/2593105.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/guafeng/comments/commentRss/2593105.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2593105</trackback:ping><description>Introduction to 3D Game Engine Design Using DirectX 9 and C# 第3章第6节 —— 转换模型坐标到视点坐标&lt;img src =&quot;http://blog.csdn.net/guafeng/aggbug/2593105.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/guafeng/264014529/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/guafeng/264014529/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 28 Jun 2008 06:13:00 +0800</pubDate><author>刮风</author><comments>http://blog.csdn.net/guafeng/archive/2008/06/27/2593105.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/guafeng/archive/2008/06/27/2593105.aspx</guid><dc:creator>刮风</dc:creator><fs:srclink>http://blog.csdn.net/guafeng/archive/2008/06/27/2593105.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/guafeng/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/guafeng/~5930260/264014529/4058673</fs:itemid></item><item><title>第三章 第五节 选择细节等级（LOD）</title><link>http://blog.csdn.net/guafeng/archive/2008/06/22/2575144.aspx</link><wfw:comment>http://blog.csdn.net/guafeng/comments/2575144.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/guafeng/comments/commentRss/2575144.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2575144</trackback:ping><description>Introduction to 3D Game Engine Design Using DirectX 9 and C# 第3章第5节 —— 选择细节等级（LOD）&lt;img src =&quot;http://blog.csdn.net/guafeng/aggbug/2575144.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/guafeng/264014530/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/guafeng/264014530/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sun, 22 Jun 2008 18:44:00 +0800</pubDate><author>刮风</author><comments>http://blog.csdn.net/guafeng/archive/2008/06/22/2575144.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/guafeng/archive/2008/06/22/2575144.aspx</guid><dc:creator>刮风</dc:creator><fs:srclink>http://blog.csdn.net/guafeng/archive/2008/06/22/2575144.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/guafeng/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/guafeng/~5930260/264014530/4058673</fs:itemid></item><item><title>STL vector的erase操作问题</title><link>http://blog.csdn.net/guafeng/archive/2008/06/20/2570313.aspx</link><wfw:comment>http://blog.csdn.net/guafeng/comments/2570313.aspx</wfw:comment><slash:comments>4</slash:comments><wfw:commentRss>http://blog.csdn.net/guafeng/comments/commentRss/2570313.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2570313</trackback:ping><description>一老大说CSDN上有篇博文（ “关于STL vector的erase操作”，地址是：http://blog.csdn.net/tingya/archive/2007/12/28/1998442.aspx）黑奇怪，抱着猎奇的心态，偶也去凑哈热闹，发现了一点问题，报告给大家。&lt;img src =&quot;http://blog.csdn.net/guafeng/aggbug/2570313.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/guafeng/264014531/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/guafeng/264014531/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 21 Jun 2008 03:15:00 +0800</pubDate><author>刮风</author><comments>http://blog.csdn.net/guafeng/archive/2008/06/20/2570313.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/guafeng/archive/2008/06/20/2570313.aspx</guid><dc:creator>刮风</dc:creator><fs:srclink>http://blog.csdn.net/guafeng/archive/2008/06/20/2570313.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/guafeng/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/guafeng/~5930260/264014531/4058673</fs:itemid></item><item><title>第三章 第四节 检查可见性和执行粗略剔除</title><link>http://blog.csdn.net/guafeng/archive/2008/06/16/2552299.aspx</link><wfw:comment>http://blog.csdn.net/guafeng/comments/2552299.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/guafeng/comments/commentRss/2552299.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2552299</trackback:ping><description>Introduction to 3D Game Engine Design Using DirectX 9 and C# 第3章第4节 —— 检查可见性和执行粗略剔除&lt;img src =&quot;http://blog.csdn.net/guafeng/aggbug/2552299.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/guafeng/264014532/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/guafeng/264014532/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Mon, 16 Jun 2008 18:10:00 +0800</pubDate><author>刮风</author><comments>http://blog.csdn.net/guafeng/archive/2008/06/16/2552299.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/guafeng/archive/2008/06/16/2552299.aspx</guid><dc:creator>刮风</dc:creator><fs:srclink>http://blog.csdn.net/guafeng/archive/2008/06/16/2552299.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/guafeng/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/guafeng/~5930260/264014532/4058673</fs:itemid></item><item><title>第三章 第三节 动画对象</title><link>http://blog.csdn.net/guafeng/archive/2008/03/30/2230966.aspx</link><wfw:comment>http://blog.csdn.net/guafeng/comments/2230966.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/guafeng/comments/commentRss/2230966.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2230966</trackback:ping><description>最近比较忙，3月才翻译了一点点，脸红ing&lt;img src =&quot;http://blog.csdn.net/guafeng/aggbug/2230966.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/guafeng/264014533/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/guafeng/264014533/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Mon, 31 Mar 2008 00:40:00 +0800</pubDate><author>刮风</author><comments>http://blog.csdn.net/guafeng/archive/2008/03/30/2230966.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/guafeng/archive/2008/03/30/2230966.aspx</guid><dc:creator>刮风</dc:creator><fs:srclink>http://blog.csdn.net/guafeng/archive/2008/03/30/2230966.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/guafeng/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/guafeng/~5930260/264014533/4058673</fs:itemid></item><item><title>第三章 第二节 移动摄像机和对象</title><link>http://blog.csdn.net/guafeng/archive/2008/02/14/2096108.aspx</link><wfw:comment>http://blog.csdn.net/guafeng/comments/2096108.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/guafeng/comments/commentRss/2096108.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2096108</trackback:ping><description>Introduction to 3D Game Engine Design Using DirectX 9 and C#中文翻译——第三章 第二节 移动摄像机和对象&lt;img src =&quot;http://blog.csdn.net/guafeng/aggbug/2096108.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/guafeng/264014534/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/guafeng/264014534/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Fri, 15 Feb 2008 06:21:00 +0800</pubDate><author>刮风</author><comments>http://blog.csdn.net/guafeng/archive/2008/02/14/2096108.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/guafeng/archive/2008/02/14/2096108.aspx</guid><dc:creator>刮风</dc:creator><fs:srclink>http://blog.csdn.net/guafeng/archive/2008/02/14/2096108.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/guafeng/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/guafeng/~5930260/264014534/4058673</fs:itemid></item><item><title>第三章 Hanging Ten——走马观花渲染管道</title><link>http://blog.csdn.net/guafeng/archive/2008/02/01/2077549.aspx</link><wfw:comment>http://blog.csdn.net/guafeng/comments/2077549.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/guafeng/comments/commentRss/2077549.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2077549</trackback:ping><description>Introduction to 3D Game Engine Design Using DirectX 9 and C#中文翻译——第三章 第一节&lt;img src =&quot;http://blog.csdn.net/guafeng/aggbug/2077549.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;&lt;p class=&quot;fswww1&quot;&gt;&lt;a href=&quot;http://www1.feedsky.com/r/l/csdn.net/guafeng/264014535/art01.html&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; ismap=&quot;ismap&quot; src=&quot;http://www1.feedsky.com/r/i/csdn.net/guafeng/264014535/art01.gif&quot; onerror=&quot;this.style.display='none'&quot; /&gt;&lt;/a&gt;&lt;/p&gt;</description><pubDate>Sat, 02 Feb 2008 06:37:00 +0800</pubDate><author>刮风</author><comments>http://blog.csdn.net/guafeng/archive/2008/02/01/2077549.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/guafeng/archive/2008/02/01/2077549.aspx</guid><dc:creator>刮风</dc:creator><fs:srclink>http://blog.csdn.net/guafeng/archive/2008/02/01/2077549.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/guafeng/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/guafeng/~5930260/264014535/4058673</fs:itemid></item></channel></rss>