<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/gigix" type="application/rss+xml" ref="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/gigix" type="application/rss+xml"></fs:self_link><lastBuildDate>Fri, 14 Mar 2008 09:49:00 GMT</lastBuildDate><title>透明思考@CSDN</title><description>思考着的程序员，程序员的思考</description><item><title>商业不是战争</title><link>http://blog.csdn.net/gigix/archive/2008/03/14/2180924.aspx</link><wfw:comment>comments/2180924.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2180924.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2180924</trackback:ping><description>我在一个大客户那里工作的时候经常想这样一件事，他们（以及国内很多——IT或者非IT——企业）讲军事化管理，讲服从命令，为什么我总觉得这事不对？到底不对在什么地方？我想出来的结论是：商业不是战争。&lt;img src =&quot;aggbug/2180924.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 14 Mar 2008 17:49:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2008/03/14/2180924.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2008/03/14/2180924.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2008/03/14/2180924.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112168/1099069</fs:itemid></item><item><title>Announcement: Fluorida 0.0.1</title><link>http://blog.csdn.net/gigix/archive/2008/03/06/2154907.aspx</link><wfw:comment>comments/2154907.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/2154907.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2154907</trackback:ping><description>Fluorida is a Flex/Flash functional testing tool. It manipulates Flash just as real users do. It allows testers write test cases with simple but still expressive DSL. &lt;img src =&quot;aggbug/2154907.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 07 Mar 2008 03:57:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2008/03/06/2154907.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2008/03/06/2154907.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2008/03/06/2154907.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112169/1099069</fs:itemid></item><item><title>对遗留系统组织重构项目</title><link>http://blog.csdn.net/gigix/archive/2008/02/25/2118896.aspx</link><wfw:comment>comments/2118896.aspx</wfw:comment><slash:comments>3</slash:comments><wfw:commentRss>comments/commentRss/2118896.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2118896</trackback:ping><description>为了保留并最大化软件资产的价值，适应新的需求变更，老系统总会面对维护和升级。当维护和升级的困难达到一定程度时，很多IT组织就会决定投入一整块资源和时间来改善这些老系统的技术质量，以便将来的维护升级能顺利进行。这样的做法通常被称为“重构项目”。&lt;img src =&quot;aggbug/2118896.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 25 Feb 2008 21:30:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2008/02/25/2118896.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2008/02/25/2118896.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2008/02/25/2118896.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112170/1099069</fs:itemid></item><item><title>用一朵云重建软件开发者的声望——讲述iTechTag网站的故事</title><link>http://blog.csdn.net/gigix/archive/2007/12/17/1943106.aspx</link><wfw:comment>comments/1943106.aspx</wfw:comment><slash:comments>2</slash:comments><wfw:commentRss>comments/commentRss/1943106.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1943106</trackback:ping><description>时至今日，iTechTag仍然只是一个小网站，我们有的也只是一些小故事，我们的思考大多没有得到实践的检验。不过好现象仍然很多：我们起初的设想到现在大致不差，网站也一直在稳步发展。最重要的是，不管iTechTag是否真能像我们希望的那样帮助整个技术社区重建他们的声望，至少我每天看着自己blog上挂着的技能云暗爽，而且还知道有那么一群用户也跟我一样暗爽，这就足以抵偿我们付出的那些努力了。&lt;img src =&quot;aggbug/1943106.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 17 Dec 2007 18:03:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/12/17/1943106.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/12/17/1943106.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/12/17/1943106.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112171/1099069</fs:itemid></item><item><title>Announcement: Stomperl 0.0.1</title><link>http://blog.csdn.net/gigix/archive/2007/12/12/1931863.aspx</link><wfw:comment>comments/1931863.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1931863.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1931863</trackback:ping><description>Stomperl [http://code.google.com/p/stomperl/] is an implementation of Stomp [http://stomp.codehaus.org/] broker with Erlang. That means performance, scalability, reliability and elegance in concurrent programming are our goals. And since Stomp is simple enough, it's a good start point to learn Erlang/OTP programming.&lt;img src =&quot;aggbug/1931863.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 13 Dec 2007 02:38:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/12/12/1931863.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/12/12/1931863.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/12/12/1931863.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112172/1099069</fs:itemid></item><item><title>在Erlang程序里处理状态</title><link>http://blog.csdn.net/gigix/archive/2007/12/07/1923560.aspx</link><wfw:comment>comments/1923560.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>comments/commentRss/1923560.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1923560</trackback:ping><description>很多令人郁结的程序员最大的问题不是不熟悉语言和类库，不是不了解算法，不是不会用工具，而是对程序里的信息流没有概念——弄不清哪些信息应该在什么地方、信息从哪里来、经过怎样的转换、到哪里去。&lt;img src =&quot;aggbug/1923560.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sat, 08 Dec 2007 06:10:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/12/07/1923560.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/12/07/1923560.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/12/07/1923560.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112173/1099069</fs:itemid></item><item><title>质量之本在哪里</title><link>http://blog.csdn.net/gigix/archive/2007/11/16/1887653.aspx</link><wfw:comment>comments/1887653.aspx</wfw:comment><slash:comments>2</slash:comments><wfw:commentRss>comments/commentRss/1887653.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1887653</trackback:ping><description>QA的工作分为测试、流程制定和流程监督三部分。质量不是靠守门守出来的，而是靠贯穿整个软件生命周期的管理管出来的。敏捷项目为什么容易获得更好的质量？因为它把质量管理落实到每个小时的每件具体事情上，而不是写在纸上。&lt;img src =&quot;aggbug/1887653.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 16 Nov 2007 08:41:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/11/16/1887653.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/11/16/1887653.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/11/16/1887653.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112174/1099069</fs:itemid></item><item><title>Oracle Mix, Powered by JRuby on Rails</title><link>http://blog.csdn.net/gigix/archive/2007/11/13/1882271.aspx</link><wfw:comment>comments/1882271.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1882271.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1882271</trackback:ping><description>Ruby on Rails日渐主流化的一些现象&lt;img src =&quot;aggbug/1882271.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 13 Nov 2007 23:22:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/11/13/1882271.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/11/13/1882271.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/11/13/1882271.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112175/1099069</fs:itemid></item><item><title>产品研发中的敏捷：不足与方向</title><link>http://blog.csdn.net/gigix/archive/2007/11/13/1881989.aspx</link><wfw:comment>comments/1881989.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1881989.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1881989</trackback:ping><description>有了敏捷方法，还要有一套全流程的产品设计方法支持，才可能做出好的产品。这就是我们要去学习和探索的方向。&lt;img src =&quot;aggbug/1881989.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 13 Nov 2007 20:50:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/11/13/1881989.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/11/13/1881989.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/11/13/1881989.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112176/1099069</fs:itemid></item><item><title>招技术人才，试试iTechTag</title><link>http://blog.csdn.net/gigix/archive/2007/11/07/1871492.aspx</link><wfw:comment>comments/1871492.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1871492.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1871492</trackback:ping><description>TechTag 迈出了新的一步：工作机会交流 。如果你正好要招技术人才（特别是互联网行业的技术人才），不妨来iTechTag一试。&lt;img src =&quot;aggbug/1871492.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 07 Nov 2007 22:01:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/11/07/1871492.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/11/07/1871492.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/11/07/1871492.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112177/1099069</fs:itemid></item><item><title>虚拟货币经济体的技术问题和非技术问题</title><link>http://blog.csdn.net/gigix/archive/2007/10/17/1829080.aspx</link><wfw:comment>comments/1829080.aspx</wfw:comment><slash:comments>6</slash:comments><wfw:commentRss>comments/commentRss/1829080.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1829080</trackback:ping><description>一旦锚定真实货币，虚拟货币的发行者就会面临更多的非技术问题——当然技术问题是显而易见的，然而非技术层面的问题在我看来恐怕更麻烦。所以从技术上来说，锚定真实货币固然是解决虚拟经济体通货膨胀的最佳办法；但之所以大多数网游（包括QQ）不做这件事，恐怕还是出于非技术因素的考虑。&lt;img src =&quot;aggbug/1829080.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 17 Oct 2007 20:23:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/10/17/1829080.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/10/17/1829080.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/10/17/1829080.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112178/1099069</fs:itemid></item><item><title>自组织的网游金融体系</title><link>http://blog.csdn.net/gigix/archive/2007/10/11/1820898.aspx</link><wfw:comment>comments/1820898.aspx</wfw:comment><slash:comments>2</slash:comments><wfw:commentRss>comments/commentRss/1820898.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1820898</trackback:ping><description>想象这样一个情景：一个玩家可以到杂货铺花一个金币购买一千张白纸，然后把每张白纸裁成十六份，然后用一个小法术在每个小纸片上写上“100 T1元”。如果游戏允许玩家做这样的事，游戏本身不断贬值的阿兹台克金币就会失去其虚拟货币的地位，我们就会看到整个金融行业的进化史。这会是真的吗？&lt;img src =&quot;aggbug/1820898.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 12 Oct 2007 07:12:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/10/11/1820898.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/10/11/1820898.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/10/11/1820898.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112179/1099069</fs:itemid></item><item><title>天地不仁，通货在膨胀</title><link>http://blog.csdn.net/gigix/archive/2007/10/09/1816888.aspx</link><wfw:comment>comments/1816888.aspx</wfw:comment><slash:comments>6</slash:comments><wfw:commentRss>comments/commentRss/1816888.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1816888</trackback:ping><description>如果要代入现实的资本主义价值体系，解决通货膨胀的办法简单并且唯一：虚拟货币与人民币锚定，游戏央行确保虚拟货币能以汇率兑换成人民币，那游戏的通胀就决然不会超过CPI。这才正经是以万物为刍狗。&lt;img src =&quot;aggbug/1816888.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 09 Oct 2007 22:57:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/10/09/1816888.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/10/09/1816888.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/10/09/1816888.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112180/1099069</fs:itemid></item><item><title>从游戏看货币</title><link>http://blog.csdn.net/gigix/archive/2007/10/09/1816883.aspx</link><wfw:comment>comments/1816883.aspx</wfw:comment><slash:comments>8</slash:comments><wfw:commentRss>comments/commentRss/1816883.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1816883</trackback:ping><description>网络游戏是研究经济学的一个绝佳场所，因为它纯粹并且快速。像云风这样有兴趣研究又有大量的第一手资料，在经济学领域有所建树的机会非常大。&lt;img src =&quot;aggbug/1816883.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 09 Oct 2007 22:55:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/10/09/1816883.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/10/09/1816883.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/10/09/1816883.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112181/1099069</fs:itemid></item><item><title>iTechTag：声望创造价值</title><link>http://blog.csdn.net/gigix/archive/2007/09/01/1768328.aspx</link><wfw:comment>comments/1768328.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>comments/commentRss/1768328.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1768328</trackback:ping><description>把一朵“技能云”贴在自己的blog旁边，向所有人炫耀自己的强大技能和丰富经验，让自己的声望开始发挥价值。这就是iTechTag想要给你的。&lt;img src =&quot;aggbug/1768328.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sat, 01 Sep 2007 23:28:00 +0800</pubDate><author>透明@CSDN</author><comments>http://blog.csdn.net/gigix/archive/2007/09/01/1768328.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/gigix/archive/2007/09/01/1768328.aspx</guid><dc:creator>透明@CSDN</dc:creator><fs:srclink>http://blog.csdn.net/gigix/archive/2007/09/01/1768328.aspx</fs:srclink><fs:srcfeed>http://blog.csdn.net/gigix/rss.aspx</fs:srcfeed><fs:itemid>csdn.net/gigix/~1099071/112182/1099069</fs:itemid></item></channel></rss>