<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/Timium" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/Timium" type="application/rss+xml"></fs:self_link><lastBuildDate>Sun, 19 Mar 2006 18:40:00 GMT</lastBuildDate><title>Mobile Game</title><description>为祖国健康工作五十年</description><link>http://blog.csdn.net/timium/</link><item><title>查询域名的小程序</title><link>http://blog.csdn.net/Timium/archive/2006/03/19/629255.aspx</link><wfw:comment>http://blog.csdn.net/timium/comments/629255.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/timium/comments/commentRss/629255.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=629255</trackback:ping><description>原理：
查询 aaa.bb 的域名，只要 telnet bb.whois-servers.net 43, 发送'xxx.bb\r\n'就可以了。
例如，查询 sina.com:
telnet com.whois-servers.com
sina.com\r\n
&lt;img src =&quot;http://blog.csdn.net/timium/aggbug/629255.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 20 Mar 2006 02:40:00 +0800</pubDate><author>Timium</author><comments>http://blog.csdn.net/Timium/archive/2006/03/19/629255.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Timium/archive/2006/03/19/629255.aspx</guid><dc:creator>Timium</dc:creator></item><item><title>byte的值也能是-255??</title><link>http://blog.csdn.net/Timium/archive/2006/01/15/579698.aspx</link><wfw:comment>http://blog.csdn.net/timium/comments/579698.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/timium/comments/commentRss/579698.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=579698</trackback:ping><description>t&lt;img src =&quot;http://blog.csdn.net/timium/aggbug/579698.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 15 Jan 2006 08:08:00 +0800</pubDate><author>Timium</author><comments>http://blog.csdn.net/Timium/archive/2006/01/15/579698.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Timium/archive/2006/01/15/579698.aspx</guid><dc:creator>Timium</dc:creator></item><item><title>教你怎么做蘑菇~</title><link>http://blog.csdn.net/Timium/archive/2005/12/27/562912.aspx</link><wfw:comment>http://blog.csdn.net/timium/comments/562912.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/timium/comments/commentRss/562912.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=562912</trackback:ping><description>f&lt;img src =&quot;http://blog.csdn.net/timium/aggbug/562912.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 27 Dec 2005 10:08:00 +0800</pubDate><author>Timium</author><comments>http://blog.csdn.net/Timium/archive/2005/12/27/562912.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Timium/archive/2005/12/27/562912.aspx</guid><dc:creator>Timium</dc:creator></item><item><title>首选3d建模工具: Blender</title><link>http://blog.csdn.net/Timium/archive/2005/12/25/561854.aspx</link><wfw:comment>http://blog.csdn.net/timium/comments/561854.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/timium/comments/commentRss/561854.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=561854</trackback:ping><description>''&lt;img src =&quot;http://blog.csdn.net/timium/aggbug/561854.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 26 Dec 2005 03:26:00 +0800</pubDate><author>Timium</author><comments>http://blog.csdn.net/Timium/archive/2005/12/25/561854.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Timium/archive/2005/12/25/561854.aspx</guid><dc:creator>Timium</dc:creator></item><item><title>m3g导出工具</title><link>http://blog.csdn.net/Timium/archive/2005/12/17/554394.aspx</link><wfw:comment>http://blog.csdn.net/timium/comments/554394.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/timium/comments/commentRss/554394.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=554394</trackback:ping><description>m3gexport
export187
alias m3gexporter for maya
for blender
h3t......&lt;img src =&quot;http://blog.csdn.net/timium/aggbug/554394.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sat, 17 Dec 2005 08:33:00 +0800</pubDate><author>Timium</author><comments>http://blog.csdn.net/Timium/archive/2005/12/17/554394.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Timium/archive/2005/12/17/554394.aspx</guid><dc:creator>Timium</dc:creator></item><item><title>为什么要用Python?</title><link>http://blog.csdn.net/Timium/archive/2005/12/11/549503.aspx</link><wfw:comment>http://blog.csdn.net/timium/comments/549503.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/timium/comments/commentRss/549503.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=549503</trackback:ping><description>无&lt;img src =&quot;http://blog.csdn.net/timium/aggbug/549503.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 12 Dec 2005 00:35:00 +0800</pubDate><author>Timium</author><comments>http://blog.csdn.net/Timium/archive/2005/12/11/549503.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Timium/archive/2005/12/11/549503.aspx</guid><dc:creator>Timium</dc:creator></item><item><title>getPixel()和getRGB()的问题</title><link>http://blog.csdn.net/Timium/archive/2005/12/11/549463.aspx</link><wfw:comment>http://blog.csdn.net/timium/comments/549463.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/timium/comments/commentRss/549463.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=549463</trackback:ping><description>用DirectGraphics.getPixels(int[] ..., TYPE_INT_xxxx_xxxx) 得到的颜色值不准确。因为nokia的手机内部使用的是TYPE_USHORT_565_RGB的格式，在getPixels(int[])时需要进行映射。
MIDP2.0的Image.getRGB()也有一样的问题。&lt;img src =&quot;http://blog.csdn.net/timium/aggbug/549463.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 12 Dec 2005 00:02:00 +0800</pubDate><author>Timium</author><comments>http://blog.csdn.net/Timium/archive/2005/12/11/549463.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Timium/archive/2005/12/11/549463.aspx</guid><dc:creator>Timium</dc:creator></item><item><title>Nokia资源文件路径的问题</title><link>http://blog.csdn.net/Timium/archive/2005/12/11/549458.aspx</link><wfw:comment>http://blog.csdn.net/timium/comments/549458.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/timium/comments/commentRss/549458.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=549458</trackback:ping><description>读取资源时要注意这种情况：
如果有两个文件 012.txt, 2.txt
如果写getClass().getResourceAsStream(&quot;/2.txt&quot;)，实际上
读的是012.txt &lt;img src =&quot;http://blog.csdn.net/timium/aggbug/549458.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 11 Dec 2005 23:58:00 +0800</pubDate><author>Timium</author><comments>http://blog.csdn.net/Timium/archive/2005/12/11/549458.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Timium/archive/2005/12/11/549458.aspx</guid><dc:creator>Timium</dc:creator></item><item><title>translate() 和 DirectGraphics 的问题</title><link>http://blog.csdn.net/Timium/archive/2005/12/11/549460.aspx</link><wfw:comment>http://blog.csdn.net/timium/comments/549460.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/timium/comments/commentRss/549460.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=549460</trackback:ping><description>忘了什么问题了。发现再写。&lt;img src =&quot;http://blog.csdn.net/timium/aggbug/549460.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 11 Dec 2005 23:58:00 +0800</pubDate><author>Timium</author><comments>http://blog.csdn.net/Timium/archive/2005/12/11/549460.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Timium/archive/2005/12/11/549460.aspx</guid><dc:creator>Timium</dc:creator></item><item><title>GameCanvas全屏尺寸的问题</title><link>http://blog.csdn.net/Timium/archive/2005/12/11/549455.aspx</link><wfw:comment>http://blog.csdn.net/timium/comments/549455.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/timium/comments/commentRss/549455.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=549455</trackback:ping><description>Q: 为什么我在setFullScreenMode(true)后，调用getWidth(),getHeight()得到的屏幕尺寸比实际尺寸小？

A: 因为当Canvas没有被显示时，调用setFullScreenMode(true)后，并不会立即生效。在生效过后，系统会回调sizeChanged(int w, int h) 来通知屏幕大小已经改变。
public void sizeChanged(int w,int h){
    this.screen_width=w;
    this.screen_height=h;
}&lt;img src =&quot;http://blog.csdn.net/timium/aggbug/549455.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 11 Dec 2005 23:56:00 +0800</pubDate><author>Timium</author><comments>http://blog.csdn.net/Timium/archive/2005/12/11/549455.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Timium/archive/2005/12/11/549455.aspx</guid><dc:creator>Timium</dc:creator></item></channel></rss>