<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/Cacar" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/Cacar" type="application/rss+xml"></fs:self_link><lastBuildDate>Tue, 15 Apr 2008 19:02:00 GMT</lastBuildDate><title>Cacar的专栏</title><link>http://blog.csdn.net/cacar/</link><item><title>杂记,OPENGL矩阵顺序与调用顺序相反</title><link>http://blog.csdn.net/Cacar/archive/2008/04/15/2294839.aspx</link><wfw:comment>http://blog.csdn.net/cacar/comments/2294839.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/cacar/comments/commentRss/2294839.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2294839</trackback:ping><description>OpenGL 矩阵顺序&lt;img src =&quot;http://blog.csdn.net/cacar/aggbug/2294839.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 16 Apr 2008 03:02:00 +0800</pubDate><author>Cacar</author><comments>http://blog.csdn.net/Cacar/archive/2008/04/15/2294839.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Cacar/archive/2008/04/15/2294839.aspx</guid><dc:creator>Cacar</dc:creator></item><item><title>在窗口控件上进行OpenGL绘图的方法</title><link>http://blog.csdn.net/Cacar/archive/2008/03/20/2201336.aspx</link><wfw:comment>http://blog.csdn.net/cacar/comments/2201336.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/cacar/comments/commentRss/2201336.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2201336</trackback:ping><description>在窗口控件上绘制OpenGL的方法~&lt;img src =&quot;http://blog.csdn.net/cacar/aggbug/2201336.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 21 Mar 2008 07:12:00 +0800</pubDate><author>Cacar</author><comments>http://blog.csdn.net/Cacar/archive/2008/03/20/2201336.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Cacar/archive/2008/03/20/2201336.aspx</guid><dc:creator>Cacar</dc:creator></item><item><title>大整数运算类</title><link>http://blog.csdn.net/Cacar/archive/2007/11/25/1901556.aspx</link><wfw:comment>http://blog.csdn.net/cacar/comments/1901556.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/cacar/comments/commentRss/1901556.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1901556</trackback:ping><description>超长整数的运算类&lt;img src =&quot;http://blog.csdn.net/cacar/aggbug/1901556.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Sun, 25 Nov 2007 21:51:00 +0800</pubDate><author>Cacar</author><comments>http://blog.csdn.net/Cacar/archive/2007/11/25/1901556.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Cacar/archive/2007/11/25/1901556.aspx</guid><dc:creator>Cacar</dc:creator></item><item><title>ArcObjects二次开发的license验证问题</title><link>http://blog.csdn.net/Cacar/archive/2007/08/20/1751289.aspx</link><wfw:comment>http://blog.csdn.net/cacar/comments/1751289.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/cacar/comments/commentRss/1751289.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1751289</trackback:ping><description>ao二次开发中license验证的问题&lt;img src =&quot;http://blog.csdn.net/cacar/aggbug/1751289.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 20 Aug 2007 20:03:00 +0800</pubDate><author>Cacar</author><comments>http://blog.csdn.net/Cacar/archive/2007/08/20/1751289.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Cacar/archive/2007/08/20/1751289.aspx</guid><dc:creator>Cacar</dc:creator></item><item><title>OpenGL绘图环境建立的关键步骤</title><link>http://blog.csdn.net/Cacar/archive/2007/07/26/1709868.aspx</link><wfw:comment>http://blog.csdn.net/cacar/comments/1709868.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/cacar/comments/commentRss/1709868.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1709868</trackback:ping><description>简要说明了OpenGL绘图必需的几个关键步骤。&lt;img src =&quot;http://blog.csdn.net/cacar/aggbug/1709868.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 27 Jul 2007 02:16:00 +0800</pubDate><author>Cacar</author><comments>http://blog.csdn.net/Cacar/archive/2007/07/26/1709868.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Cacar/archive/2007/07/26/1709868.aspx</guid><dc:creator>Cacar</dc:creator></item><item><title>OpenGL一个经典问题的解决办法</title><link>http://blog.csdn.net/Cacar/archive/2007/06/21/1661055.aspx</link><wfw:comment>http://blog.csdn.net/cacar/comments/1661055.aspx</wfw:comment><slash:comments>1</slash:comments><wfw:commentRss>http://blog.csdn.net/cacar/comments/commentRss/1661055.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1661055</trackback:ping><description>OpenGL,经典错误&lt;img src =&quot;http://blog.csdn.net/cacar/aggbug/1661055.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Fri, 22 Jun 2007 02:19:00 +0800</pubDate><author>Cacar</author><comments>http://blog.csdn.net/Cacar/archive/2007/06/21/1661055.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Cacar/archive/2007/06/21/1661055.aspx</guid><dc:creator>Cacar</dc:creator></item><item><title>Erdas中使用LUT Stretch出现警告“Column Contrast does not exist”的解决方法</title><link>http://blog.csdn.net/Cacar/archive/2007/05/31/1632495.aspx</link><wfw:comment>http://blog.csdn.net/cacar/comments/1632495.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/cacar/comments/commentRss/1632495.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1632495</trackback:ping><description>LUT Stretch,&lt;img src =&quot;http://blog.csdn.net/cacar/aggbug/1632495.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Thu, 31 May 2007 19:12:00 +0800</pubDate><author>Cacar</author><comments>http://blog.csdn.net/Cacar/archive/2007/05/31/1632495.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Cacar/archive/2007/05/31/1632495.aspx</guid><dc:creator>Cacar</dc:creator></item><item><title>唉。。。</title><link>http://blog.csdn.net/Cacar/archive/2007/04/29/1592395.aspx</link><wfw:comment>http://blog.csdn.net/cacar/comments/1592395.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/cacar/comments/commentRss/1592395.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1592395</trackback:ping><description>&lt;p&gt;看别人的代码真的很辛苦，e文的资料，作者功底一般都比较nb，好在关键的地方总有些注释的。国人更nb，看过得很多源码根本就没有注释，只好自己边理解边写注释，费解死。&lt;/p&gt; &lt;p&gt;Mean Shift做图像分割的资料能找到的少之又少，看Rutgers上的论文，对我这个小本科来说还是有难度的。昨天上pudn淘了篇均值漂移分割图像的代码，只能做灰度图的，完全没有注释，想改一下却有几句看得不太懂，还没注释。。。&lt;/p&gt; &lt;p&gt;说明：下文注释不一定对哦，我的极其有限的理解，而已。&lt;/p&gt; &lt;p&gt;&lt;font color=&quot;#0000ff&quot;&gt;//MeanShift 分割滤波算法 &lt;br&gt;//pImg 图像数据指针&lt;br&gt;//width height 宽度 高度&lt;br&gt;//bUseFilter true - filter false - image segmentation&lt;br&gt;//w - window size&lt;br&gt;// h1 space variance&lt;br&gt;// h2 range variance&lt;br&gt;void MeanShiftFilterOrSegmentation(bool &lt;img src =&quot;http://blog.csdn.net/cacar/aggbug/1592395.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Mon, 30 Apr 2007 07:56:00 +0800</pubDate><author>Cacar</author><comments>http://blog.csdn.net/Cacar/archive/2007/04/29/1592395.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Cacar/archive/2007/04/29/1592395.aspx</guid><dc:creator>Cacar</dc:creator></item><item><title>OpenCV中的ipl.lib</title><link>http://blog.csdn.net/Cacar/archive/2007/04/17/1568300.aspx</link><wfw:comment>http://blog.csdn.net/cacar/comments/1568300.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/cacar/comments/commentRss/1568300.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1568300</trackback:ping><description>OpenCV ipl.lib&lt;img src =&quot;http://blog.csdn.net/cacar/aggbug/1568300.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Wed, 18 Apr 2007 05:40:00 +0800</pubDate><author>Cacar</author><comments>http://blog.csdn.net/Cacar/archive/2007/04/17/1568300.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Cacar/archive/2007/04/17/1568300.aspx</guid><dc:creator>Cacar</dc:creator></item><item><title>分割视图窗口</title><link>http://blog.csdn.net/Cacar/archive/2007/04/16/1567157.aspx</link><wfw:comment>http://blog.csdn.net/cacar/comments/1567157.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/cacar/comments/commentRss/1567157.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=1567157</trackback:ping><description>分割视图&lt;img src =&quot;http://blog.csdn.net/cacar/aggbug/1567157.aspx&quot; width = &quot;1&quot; height = &quot;1&quot; /&gt;</description><pubDate>Tue, 17 Apr 2007 07:33:00 +0800</pubDate><author>Cacar</author><comments>http://blog.csdn.net/Cacar/archive/2007/04/16/1567157.aspx#Feedback</comments><guid isPermaLink="false">http://blog.csdn.net/Cacar/archive/2007/04/16/1567157.aspx</guid><dc:creator>Cacar</dc:creator></item></channel></rss>