<?xml version="1.0" encoding="utf-8"?><?xml-stylesheet href='http://feeds.feedsky.com/styles/temp01.xsl' type='text/xsl' ?><!--这是一个由Feedsy提供技术支持的Feed，为了提高读者阅读的体验，以及满足用户美化自己Feed的需要，我们设计了多种精美的Feed模板，提供给大家选择，所有最终呈现出来的样式，皆由用户自愿选择使用，未经许可，任何团体和个人，请不要擅自修改样式或者盗用，这是对于用户选择权的尊重。--><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:fs="http://www.feedsky.com/namespace/feed" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link href="http://feeds.feedsky.com/csdn.net/AliasKavin" type="application/rss+xml" rel="self"></atom:link><fs:self_link href="http://feeds.feedsky.com/csdn.net/AliasKavin" type="application/rss+xml"></fs:self_link><lastBuildDate>Fri, 11 Apr 2008 15:50:00 GMT</lastBuildDate><title>AliasKavin的专栏</title><link>http://blog.csdn.net/aliaskavin/</link><item><title>关于Direct3D中用于控制三维多边形的着色模式</title><link>http://blog.csdn.net/AliasKavin/archive/2008/04/11/2282459.aspx</link><wfw:comment>http://blog.csdn.net/aliaskavin/comments/2282459.aspx</wfw:comment><slash:comments>0</slash:comments><wfw:commentRss>http://blog.csdn.net/aliaskavin/comments/commentRss/2282459.aspx</wfw:commentRss><trackback:ping>http://tb.blog.csdn.net/TrackBack.aspx?PostId=2282459</trackback:ping><description>用于渲染多边形的着色模式完全影响到渲染结果。着色模式决定在多边形表面上任意一点上颜色的强度和光照。Microsoft Direct3D支持两种着色模式:平面着色和高洛德着色。&lt;img src =&quot;http://blog.csdn.net/aliaskavin/aggbug/2282459.aspx&quot; 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